Multiply or Multiply

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Four colours, controlled by the random movement of marbles, select whether to double their current number (starting at 1), or double their number.

When a size limit is reached, a shot will be launched, with enough energy to conquer as many blocks as the number reached.

The size limit is constantly increasing throughout the match.

When a hostile shot reaches a player's cannon, they are eliminated. The last player standing wins.

Four colors competing:
Cyan, Magenta, Yellow and Purple
Which colour will win?

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#marble_race #multiply_or_release

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I like the part where they multiplied.

Krovahn
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The bit at the end was insane also love that purple took vengeance for yellow

hunteryouth
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Physics Engine: “no pls stop adding more things to the arena, I can’t take it all!”
Winner: “Haha, shots go
Physics Engine: *breaks into a bazillion pieces*

game_miner
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I like the part where they said "its multiplying time" and started multiplying

maf
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To conclude this video:
Hit the x2 block to charge up the shot, and get down quicker to release more shots

This didn’t end well for most

AlgoMarblerYT
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Oh. fuck I didn't realize what day it was

JustYourAverageRetro
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7:41, When you overcharged your phone to 10, 000%

lego_by_leo
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I'll be honest, I was kinda hoping that the shots would just keep getting bigger without firing and the video would just end at some point when the software became unable to handle them.

Interesting_Failure
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an idea:
when enemy orbs collide they should go through a decaying process relative to their sizes allowing collisions to “break” them rather than just bouncing

here is what i was thinking:
if an orb with the value of 1000 collides with an orb of 500
that means their ratio is 2:1
then simply use the bigger ratio to calculate the fragment lost on the smaller orb
in this case simply divide the 500 with 2 which is 250.
both orb should loose the same amount so after collision we have a 750 and 250 sized orbs

next time they collide the ratio would be 3:1
so again divide 250 with 3 (then round it) is about 83
after colision we have an orb of 667 and 167 - this allows the orbs to reduce in size and eat up each other slowly, rather than just bouncing around and filling/counterfilling the arena with their own colors.

if their relative size is 1:1 then either no decay or a random percentage of loss

to mix it up, keep a low percentage chance for the orb(s) to rather than decay; they could split

so back to the original example:
the larger orb l
reduces to 750, but the smaller one breaks into to and looses only a small fraction
(so rather than creating two 250s orb, it creates two 10% smaller ones: 225 and 225)

or just ignore my stupid idea :) its your channel, your world :)

keep up the good entertainment :)

mityaboy
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It seemed like you had to have higher number than any existing bullets to shoot. But that is equivalent to the actuall rules you use, cause if they were released already it has been when the threshold was lower and thus the number is lower

deltamico
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"What time is it?"
"It's Multiply Time!"

tahminakhan
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The part where blue multiplied was such a plot twist!

RandomMemes-qtpe
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multiply or multiply? The release is in the size!

LAMCHAKFUNG
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Well. I can tell which hemisphere you're from

enochofmi
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Next video: release or release
(also can you please fix that bug where a marble hits a cannon and it should be eliminated, but instead the cannon is left with a zero charge like at 1:34 and 3:12 (in both cases yellow afflicted)

svetlananikolaeva
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now THIS is what i needed (also youtube thinks this is tetris)

Cape
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Ahh yes youtube this definitely Tetris

justiceinforcer
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2:41 thumbnail
(wait a few miliseconds)

decract