Multiply or Release 44 - Wandering Void

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In this version of multiply or release, a void wanders around the map, turning territory black. If it hits a player, it will eliminate them.

Settings:
New marbles added every 60 seconds.
Ball size limit is 5000.
Options: Multiply, Release Charged Shot, Release Burst Shot
No shot decay
No auto speed
Map size 50x50

Four colors competing:
Green, Blue, Yellow and Magenta
Which colour will win?

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#marble_race #multiply_or_release

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Everyone: *fights*
Also everyone: *dies*
Yellow: yeah that movie was nice

ZerionOG
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the ending was suddenly a very convincing simulation of Brownian motion

NexusOfChaos
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green, blue and magenta: "ATTACK"
yellow: *sips tea* "nice show youve got there"

hanchen
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congratulations to yellow on winning by doing absolutely nothing

oinkymomo
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“I have mastered the art of being so still I became invisible”

koathekid
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Map size may be a little too small for a good-lasting battle. It ended way too quickly. Also, burst shots are randomly here, what?

This void works like that first black hole implemented, except it does not consume shots. It seems too weak to actually do anything, so it may need to be a bit bigger and its void territory may also need to be hit multiple times.

JustAnotherCommenter
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Suggestion: Instead of the void, there's, at the beginning of the game, a white ball in the middle of the board that follows the same property as the void in this video (ie. Moves when a shot collides with it, and doesn't decrease in size)

When a shot of a certain color hits that white ball, it became that color.
For example: A green shot hits the ball, it turns green. If a red shot hits the already green ball, it turns red, etc. Same here, it follows the same property as the void, but instead of turning cells in black, it turns them into the color of the ball, and can kill every base that isn't its current color. If the ball is green, it can't kill the green base.

linkforce
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Watch vid first






Green goes on an absolute rampage, kills magenta.
Blue: STOP! Kills green while still spewing out shots.
Blue dies from the residual shots.
Yellow: that happened. Then proceeds to fill the entire board

Withre_
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suggestions:

Make the "release" areas larger.
Remove the 5000 cap
Make collissions with balls if different colors lossy (such as losing up to 10%)

vintologi
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I recommend putting a border so we can see where the void ball is

someaccount
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I like how at the end the larger marbles were showing something like 2D Brownian motion.

ravenheartFF