UE 5.1 Turn Physics Into Animation Using Sequencer and Take Recorder

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In this tutorial, learn how to combine Unreal Engine 5.1's Sequencer and Take Recorder to turn physics into animation and create breathtaking visuals! With the help of this guide, you can easily master the fundamentals of using sequencers and gain a better understanding of how they can be used for crafting stunning visual effects in your projects.
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As a final point, if you wish to reposition the key frames in your timeline sequentially, simply select all of them and then drag the slider bar to the desired position. I hope this helps.

NathanielGreenVFX
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Exactly what I needed and couldnt find info on anywhere else. Concise and clear. Thanks!

theory
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thats awesome dude.. i never heard of the take recorder before.. i was literally trying to figure out how to do physics in the sequencer and came across your video.. Thanks dude, this was very helpful.

DannyNetwirk
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Thanks for video! Very usefull.If anyone has a problem with an item refusing to fall, before recording the fall, remove the transform section of the static mesh in the sequencer. Works in 5.2.

slumsnake
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nice tutorial
does it work with bones like an animated character?

saeedzamani
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Now that I finished the video, I think I can use the method to paste animation from other sources to new objects...I'm going to give it a try and let you know. But what you did here I will definitely use, too. Thanks. Awesome voice, great explanations.

BingGeaux
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This was a really good tutorial. Your voice cadence is really great for tutorials like this.

scobelverse
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Right on G. I will be bookmarking this video for future work.

GTshortStories
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very very useful and helpful video... thanks a lot for this video!

serenityflute
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gracias!!!! re bien explicado, me ayudó un montón!

gracielabaldini
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I would like to know how you make your intro for Tiger

shivangipriya
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tengo problemas para apretar Play y Take recorder al mismo tiempo...algún (solo tengo la opción de alt + p para play)

gracielabaldini
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I know I'm being a little dumb here, but I've set my scene up very much like yours the same sort of viewing angle, a sloped plane, a sphere, and with the sphere selected I've enabled Simulate Physics, but when I hit the Play button, the scene I've set up is gone and I can't see anything of my scene, but when I hit the Esc Key it all comes back as I built it. When you hit the Play Button nothing changes your still seeing the same exact scene in the viewport as before you Hit the Play Button, but now with with the Sphere dropping down onto the Sloped Plane and rolling down it to the floor. Why is this happening to my scene, any help would be most appreciated. Thank You

richardchipstick
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Very cool & helpful. Thanks King Budogous!

ohheyvoid
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Can I attach/parent a meta human to the animation physics ?

adoggo
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Beginner question pls i hade a tank rig or blueprint whatever 😂 that am trying to record the animation when driving it like a game everything works fine only the tank thread stays still after recording i don't know if it's problem with physics ?

toonanimationstudio
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What if there were many objects to animate? Should the result of the Take recorder be attached to each one?

germantrovato
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Hey, does this work as well for cloth simulation?

forbiddenorigins
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I think they changed something on the engine because this method doesn't work for me unless I do NOT include the static mesh into sequencer (or maybe there is a hidden option I didn't troggle somewhere)

carlosjavierguerrero
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Wow this took so so long to do, i was importing in a gun mesh, wouldnt drop??? not sure why. prob because it had skeleton mesh??? and my level (gun soldier) is a marketplace scene and it was coming up with all sort of errors
Then IN EMPTY LEVEL i had to create a shape to match the exact same size of gun and attach (parent-child)
then drop shape using physics + use take recorder
Then open up levels tab (the one that appears next to outliner), then copy shape+gun in EMPTY LEVEL so i can import it to my original level (gun soldier)
then open up gun soldier previous level + open up my gun soldier level sequencer, then paste Keyframes
then attach to actor to shape+gun so i could move it around my scene.

armondtanz