Homebrew Solution To Squishy Monks

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I think Monk was always meant to Skirmish, but their limited Ki meant disengaging was a big deal. New Monk let’s you disengage for free as a bonus action, so it works better

bananabanana
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monk is not supposed to be a frontliner, its a skirmisher ambusher that excels at ranged combat, can shoot thrice with a bow with kensei, sun soul gives you ranged attacks by default, shadow teleports out of danger and can be invisible in darkness
four elements should only use ki on the flame whip that scales damage to oneshot squishy enemies at range

finalfantasy
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The newest monk from the onednd playtests is really really good, honestly it’s pretty minor changes but there’s a lot of them and they make a huge difference. I’m never playing the old monk again

pederw
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Monks were meant to have other ways of mitigating damage other than AC and HP. And, for the most part, they succeeded on doing that.
It’s just not as *Flashy*.

They could have used a reaction Dodge though

akmi
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I always saw monks the same as rogues. Get in, hit a dude a bit, then out. If you can't get out dodge. If you think the enemy is near down take the gamble with one more hit.

z_movie_dan
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I always liked the idea of the skirmisher Monk. Abusing the movement amount, attack and trip the guy in melee with the fighter getting advantage, then moving to the rogue's target and threatening them giving the Rogue advantage to trigger sneak attack. The ability to lesson damage helps monks survive and with their utility of movement end a fight quickly. Made easier in 5e with the ability to separate attacks and movement, that in 3.5 needed a whole skill tree to use.

jacobtgomes
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The intended design for monks is what I refer to as “dodge-tank”, where instead of being chunky and absorbing hits they have a high ac to not take hits in the first place. Barbarian is your standard tank, having high hit points and even damage resistances so when they inevitably get hit the damage is less significant. Then you’ve got paladins and fighters who have a decent amount of hit points to take a beating but also have a decently high ac to avoid getting hit as often. Then you have monks which have a bit lower hit points than the rest but *should* have a higher ac to avoid getting hit altogether, and this is partly implemented by adding their wisdom to their unarmored ac. Similar to how barbarians add constitution to ac except instead of putting focus on a stat that buffs hit points they add a stat that improves the effectiveness of their ki abilities. That’s great and all because with maxed out dex and wisdom you can have a 20 AC without armor or shields, but it also kinda requires you to have maxed out stats to compete with a paladin’s plate armor + shield…

anthonycannet
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Have monks add their wisdom bonus to their hp. Problem basically solved.

isaacthek