YOU MUST DO THIS as Ming Or It's OVER In EU4

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EU4 Ming is all about properly managing your country in the domination dlc, which leads to some amazing snowball moments, from a really tough beginning to insanely powerful after just a few years

✅ MUST WATCH: ✅

Vods Channel🚨 @LudiClips 🚨

Personal Channel 🚨 @Ludisan 🚨

Europa Universalis IV is a grand strategy games published by Paradox Interactive. All rights reserved. This is an unofficial video, not endorsed by Paradox Interactive.

Disclaimer: This is not a guide, it's just me having fun in the game and sharing my experience with you, my beloved viewers! I know I explain a lot of stuff and try to teach things in my videos, but that doesn't make these videos guides, I stopped making guides 1 year ago so unless THE TITLE says guide in it, it's not.

The following DLC is used in this series:

Eu4 Domination Lions of the North Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.

#eu4 #eu4mandate #eu4ming
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Ming is a perfect example of something that exploded when controlled by an AI but can be extremely powerful when handed in the hands of a competent player

akkiaddizone
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Eu4 dev: ming exploded in 1600s, but in eu4 they explode in 1500s, what should we do?
Other dev: *make them explode in 1444*

iloveallah
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Ming to Ludi: What do we need ?!

Ludi: MANDATE ! MANDATE !

fritztogo
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Wow, they made it. I recently discovered that Paradox has altered the Yellow River's historical course, which differed from its current path. Impressive. Besides, the Yellow River is a violent river and its course changed over hundreds of times.

rzlnie
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Promising another part 2 when there’s so many you have left to do… I hope you actually do them! I remember when Vic came out and and so many fell through the cracks….

montaine
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Ming was my first ever campaign and the new content has been a great reason to go back to it. I love playing defensive ming and just focusing on attrition and fort defence.

andrewgreenwood
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I suggest from day 1 diplo vassalizing 2 of the smaller nations around Ava, especially Mong Kawng. This allows Ming to turn on strong duchies in 1445. Also, use vassals borders to separate large tributaries from each other. This makes these tributaries static, which is nice. Don't want really strong tributaries.

Times_Ticking
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What I did instead was release all the chinese nations as vassals and played as Yue. The game felt much more dynamic early on, which is always good

WealthyJester
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If I may, I would recommend going the conquest path for both Korea and Dai Viet, as when you take the necessary provinces, the Vietnamese and Korean cultures sinicize (change to the variant in the chinese culture group). I know that accepting a culture is just 100DIP but you'll spare those points and more importantly can use the accepted cultures slots for other cultures (like the multiple mongolian ones). If you don't have the governing capacity, just taking the necessary provinces (basically current North Korea and Tonkin area of Vietnam) and then making tributaries of rump Dai Viet and Korea is perfectly possible (also Korea is going to develop like crazy)

MiniaAr
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Being under 20 mandate is a requirement for a LOT of very crappy events that Ming can get that make it considerably harder to get back up to 50, all you need is some patience to take reforms at 100 mandate and you avoid that risk, you only get the milder event pool to contend with.

Skrymaster
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It makes sense for Ming to be difficult, since they did collapse in our time. And then everyone was forced to have pigtails. lol

mrbisshie
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Just came back from school and bam i see ludi just posted a video and that makes my day

neiiiiiiyyyy
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As Ming humanist ideas are extremely powerful. You will get more stability in country, less separatists, faster harmonization and higher harmony itsefl, -30% idea cost and most importantly confucian version of religious cb. Even if you struggle with admin points it's 100% worth.

maksotto
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There's a few "Expand the great wall" events that will eventually bump it up to level 2 and then you can do the mission for free level 3.

leonrodriguez
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Changes since this guide was released a year ago:
Ming have been rebalanced and nerfed: They now have 3 less armies than they did when this video released, however their remaining 5 armies have an additional unit added, start with higher internal autonomy meaning less tax, but to achieve the same amount of starting income had 3 of their armies removed. <_<
Because of this, you DO NOT want to pass a reform immediately, this will complete the conditions required to begin the Civil War Disaster due to high base autonomy at the start above 30 in a third of your provinces, you also don't want to immediately reduce autonomy as you need to prioritize a war at the start of the game over internal policing because if you do, you'll have rebels spawning within 2 years of the start and you don't have enough armies to contend with both the rebels and fight the war, however you can afford to hire mercenaries, but better to save ducats for the mission and to build temples for dev cost reduction and additional tax as well as mission. With that said, still recommend mercs hiring for sieging as Ming don't start with any professionalism, so you're not losing anything aside half your monthly ducats income which your tributaries can cover later. Do make sure however to reduce autonomy before passing your first reform or you will encounter a nasty surprise in the form of Civil War Disaster tick down (which is harder to deactivate than keep inactive to begin with) regardless of your decisions as it is based on having less than 50 mandate which you will even if you allow it to tick to 100 before passing the first.

Ming no longer require +40% Cav Combat ability to account for a lack of Banners to pass the Popularize the Banners Reform (you no longer need to snake into Manchuria or dev up Liaoning to 250 and culture convert), they only require +15% cav combat ability which can be easiest to acquire with Aristocratic ideas, which you should get as they benefit Ming early better than Quality or Quantity ideas, stack this with the buff from making Tibet a vassal (you want to own the land already, have it as a vassal or your tributary owns it, for both the mandate and permanent modifier to be garanteed, easiest path is to make Kham a tributary and help them conquer) will allow you to have cav which rivals the Mongols without many banners, you need these buffs later in the game should Russia decide to knock on your door and to also have an easier time with conquest achievements.

foxdavion
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I love your videos so much! Thank you, Ludi!

mateuscarmona
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9:19
Advise from Ludi: Always do the reform!

Me: Yes!
My Old Friend: No!!!

hoyinching
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lol… Ludi literally pulled the “You’re going to Brazil.”

josephiroth
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22:22 Yeah, different strategy.
I am a person, who is always military first because it is my playstyle.
Yeah, the court idea in the Ming dynasty is amazing.

hoyinching
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Thank you Ludi! Keep working! Good job! :)

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