The Meta Is About to Change - Rust Update

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Here's what's new in Rust changes over the past few weeks. Prepare for things to change and heads to roll.

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Rust Tutorials & Guides Playlist:

Rust Updates Playlist:

My Build:
CPU - AMD Ryzen 7 7800X3D
COOLER - Thermalright Peerless Assassin 120
MOTHERBOARD - ASRock B650M Pro RS Micro ATX AM5
RAM - G.Skill Ripjaws S5 32 GB (2 x 16 GB) DDR5-6000
NVME SSD - TEAMGROUP MP33 2 TB M.2-2280 PCIe 3.0 X4
GPU - EVGA GeForce GTX 1070 Ti 8GB GDDR5
PSU - CORSAIR CX750 80 Plus Bronze 750 Watt
CASE - Corsair 4000D Airflow ATX (White)

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"fuck small teams and solos" -the update

mackenzieowens
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This will definitely make 20 deep clans stop building and farming t1 monuments!

Gilbert
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What the heck? Zergs can just add their zergies to the tc from far away? As a SOLO that is outrageous!

ronenviz
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make high walls also contribute to tc upkeep cost. that way you primarily nerf bigger teams for once..

pinheadlarry
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yes let’s make it harder for solos to get bps by taxing t3 T2 so now the only way to get bps is by going to cargo or oil where all the big 8 mans sit at.

Uveal
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As a solo that's stupid, that window gets smaller and smaller

docholiday
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Can’t wait to see the weapon changes, very curious.

Sadjhj
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Taxing is dumb imo. Decrease the cost of existing craftable guns and add more guns that are only lootable(to be better than craftable guns)

RYRY
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Walls should still be instant if under your TC. Base compounds about to be dumb af to put down.

jordanmacconnell
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"oh look at this cool little feature it moves with the door, oh look at it"
Best feature update, honestly wonder if this effects the wire length limits or pipes for that matter.

Tinkerer_Red
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The grenade wall flip being lost is sad ive made some epic trap and counter plays doing that😢

nerdfan
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I wish the devs would consult with players, some of the changes have been good, but one or two I am not so happy about.

Legend-zobc
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I do VERY MUCH like the TC auth, the fact that you can now demiolish walls. (why that was not a thing before is beyond me)
But why do we need to always nerf stuff when we do fix stuff. Did any one ever complain about being able to instant wall?
I like that the MLRS timer went up. And the door controller stuff.
The rest.. idk tbh

SteeveYT.
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Hi Drizza, and everyone.

I have 4, 000+ Hours on this game, and I was thinking:

A good idea would be adding more T1 and T2 weapons, e.g a "lower quality" sniper rifle such as a Winchester for instance. We already have a lot of T3 weapons and don't need more.

All tho I would love to see more T1&T2 weapons yes, but most importantly, more & NEW AMMOS too, for example the L96 ammunition being the same as for a handcrafted S.A.R.
I would love to see more calibers, because besides the Incendiary, H.V, and Explo variants, there is only 4 real calibers in the game (9mm, 5.56, 12ga and Grenades for MGL).

I would love to see something like:
9mm for any pistols & MP5, but NOT the PythonRevolver,
it could be .357mag (since the Python is a pistol with high damage / high recoil gun).
Some classic 5.56 for the S.A.R & M39s
7, 62x39 for the AK & LR-300
.308Win for Bolt Action Rifle & this new Winchester Sniper Rifle I suggested to add,
.50BMG for the L96 & all machine guns (HMLG, M249, Minigun)
Etc etc...
I think it would add realism AND challenge.
Because of course the damage rates of these different ammos would vary as well as their crafting costs.
Some 5.56 won't have the same crafting cost nor stats as some 7, 62x39 and the .50BMG won't have the same cost nor stats than the 7, 62x39, etc...

Instead of trying to ruin the small groups experience's, and pulling out updates to "Nerf big groups" but in reality they do the exact opposite (example: Tech tree taxes), they better focus on the game quality and change this new meta that I call the "pussy meta" (wich consist of running naked to the Outpost, recycle and buy everything you need from the safe and comfort of a SafeZone then rushing back outside slapping a base 1 grid away from the said "safe monument").

Rust is a survival game, what's the point of adding updates that make Death not feared at all, people have 15 bags in 1 grid (congrats on the 15bags limit update, really worked out as you see) so if they die they just come back in the fight within seconds. Etc etc...

Anyway,
Other than that I truly hope Facepunch hears us out.

Keep up the good content, peace <3

bingbing-tirv
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so, as solo noob, I demand any rad towns surrounded by high externals to be considered safe zone!

duckoff
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I just want them to add a QOL feature where whatever code you used on the TC (for example 1234) will automatically auth every player on every door with the same code. Then if you wanted to have a different door to be inaccessible to certain players for whatever reason, you’d place the door, input a different code and only players who know the code can use it.

Last night I placed like 30 doors throughout base and it’s so boring for teammates having to go through every door adding codes.

IsSalty
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Not me just running road twice as often to get that needed scrap.

TNTMan-tucr
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cool video, on point with all the changes and fixes :D what a treat ! thanks

venus
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Great update! I will now never play as a solo or even play at all, (you could say this is a real punch in the face)

AlpacaV
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are offset bunkers now broke? the triangle adjustment thingy..

MrProbstandrew