How to Fix Error when Importing .gltf Files in Three.js with Expo

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This can be quite frustrating, especially if you’re unsure where the problem lies. In this guide, we'll take a closer look at the potential causes and walk you through a solution step by step.

Understanding the Problem

Solution: Loading .gltf Files in Expo

1. Prepare Your Assets

First, ensure that your .gltf files are properly included in your project. Here's a quick example of how to set up your assets:

[[See Video to Reveal this Text or Code Snippet]]

2. Async Asset Download

Next, you must download these assets asynchronously using Expo's Asset module. Here’s how you can organize your loading logic:

[[See Video to Reveal this Text or Code Snippet]]

3. Setting Up the 3D Context

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4. Render the Model

Finally, ensure that your model renders correctly by incorporating it into your React component's return statement:

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

If you have any further questions or run into issues, feel free to leave a comment below or reach out for help. Happy coding!
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