The Most Op Items In Act 1 Baldur's Gate 3 | Part 2

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Explore part 2 of the most overpowered items in Act 1 of Baldur's Gate 3 with this in-depth guide. Uncover the secrets of items like Wapira's Crown, the Blood of Lathander, and more, to turn your character into a formidable force. Whether you're seeking the perfect healer setup or looking to maximize your damage output, this video provides essential tips for your adventure. Don't miss out on these game-changing finds - perfect for both beginners and seasoned players. Check out Part One if you haven't, and dive into the world of Baldur's Gate 3 with confidence!

The Builds:

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. ~Steam Store

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Firespark81 is best known for games like Conan Exiles, Cyberpunk 2077, Baldur's Gate 3, Valheim, and more. He creates guides covering everything from exploits to full walkthroughs. Be sure to subscribe so you can always be up to date with the best info on trending games.
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𝐈ғ ʏᴏᴜ'ʀᴇ ʟᴏᴏᴋɪɴɢ ғᴏʀ ᴀɴ ᴇ𝐱ᴄᴇʟʟᴇɴᴛ ᴄᴜꜱᴛᴏᴍ ꜱᴇʀᴠᴇʀ ʜᴏꜱᴛ ᴄʜᴇᴄᴋ ᴏᴜᴛ 𝐆-𝐏𝐨𝐫𝐭𝐚𝐥
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♫ 𝙊𝙪𝙩𝙧𝙤 𝙈𝙪𝙨𝙞𝙘: Spark of Excellence
By The Talented @xXasdfMAN12Xx AKA: Sean Wolf
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Missing the slippery chainmail from the koa toa beach in under dark, makes you auto disengage when you heal someone, makes your healer able to burst into the fray, hit a cure wounds and peace out

RichardNyberg-mt
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Returning pike is great to keep in inventory in case you ever get disarmed. Throwing it re-equips a weapon without using an action.

MisterSparkles
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For the healer build Amulet of Restoration is also really good because it gives you mass healing word once per long rest. So it's additional use of heal + all the buffs on entire party without spending a spell slot.

daniilfedotov
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here's one that many people dont think about.
double torches with shilleilagh.
with 16-17 wisdom, you will get 2x(5-15)(1d8+3+1d4).

the best part? you dont even need to have two weapon fighting stance, because shilleilag already gives wisdom mod to the weapon.

marcosdheleno
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your healing set is missing the amulet of restoration. From the myconid colony in the under dark. It’s a free healing word and a free mass healing word each long rest. An extra 1st and an extra 3rd level spell slot is great.

zero
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Personally for the Healer build i think the Staff of Arcane Blessing is better used her than the Blood of Lathander, Bless is already one of the strongest buffs in the game, and to then double its effects and also make it work for Spell Attack rolls is beyond insane. The staff is slightly hidden however, found within the basement of the Mage Tower in the Underdark which needs you to get the Guiding Light ring from the Robot on the top floor so you can see the button to get to the floor.

DaneTheInsane
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I usually craft an Antinamtium long sword for the ability to bypass object hardness and resistances in rare situations. You can use the sword to break down the rocks that the gnomes are trying to clear and hold on to the rune powder satchel or barrel as you will not need to use it.

patrickfarrell
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You can get the gith legendary greatsword in act 1 as well

sargothi
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You can also press the trade button on the bottom left corner of the screen when taking to volo to buy the ring

cartoonhero
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Was hoping to see the sword in the thumbnail...

mobunagathevoiceofresistan
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Also, any regeneration ability with the healing set just gives you permanent buffs while in combat. I only discovered it in Act 3 upon finding Ring of Regeneration, having sold most of the healing set by that point, but permanent Bless and Blade Ward are no joke.

nottieru
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The skin buster is in Crèche Y’llek btw. In where you meat with the inquisitor, it’s in the room to the right with the rest of the loot.

rodaojakob
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Hamarhraft is awesome, but you have to be very careful around ledges, barrels, bridges, ladders and other breakable things. That thunder damage on jump will destroy ledges when you are hopping around to get treasure on hard to reach places. You might even make your jumper fall off from destroying the terrain. Make sure you turn that off when not in combat.

kevinbarnard
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To add to the Diadem of Arcane Synergy, you didn't seem to realize that "Threatened" is a condition and thus activates Arcane Synergy. This means that if you are playing a melee character (which you should be with the setup you mentioned) that you won't NEED to cast a cantrip first before attacking. You can just go for it and attack.

kevinwlee
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I feel like you should add the amulet of restoration that gives the once a day mass healing word to the first combo (bought from Derryth in the underdark colony).
Use it on the opener with the other gear to instantly give the whole party extra temp HP, blade ward, bless, etc.

PaperScarecrow
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You can also get the legendary “silver sword of the Astral Plane” in Act 1. Yes the drop chance is low but that’s nothing luck (savescum) can’t fix

pfaulloll
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The periapt of wound closure's ability to automatically stabilize is probably messing with the blood of Lathander's ability to bounce back up. I suggest not using the two together.

derock
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you should consider the bard healing gear. At low levels bards out heal life clerics.

If I recall, there is a chest near the singing tiefling has the cap of curing. This turns every bardic inspiration into a 1D6 heal. that’s roughly one first level spell slot of healing per inspiration. At level 5 ( still act 1) these recharge on short rest. At that point you have 12 uses per long rest. Again, each is about like a first level spell slot. Most of the healing gear doesn’t stack with this heal.

There is also the blazer of benevolence from Volo after you rescue him. This gives YOU 4 temp hit points when you inspire an ally. That makes each bardic inspiration 1D6 heals plus 4 temp hit points and doesn’t use spell slots.

It isn’t until after level 6 that the life cleric catches up. It’s about when channel divinity recharges on short rest and has two charges. At that point it’s 6 massive AOE heals that don’t use spell slots per long rest.

zero
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personally i quite like mourning frost + necklace of elemental augmentation + winters clutches and get the hoarfrost boots for when you get the snowburst ring

catsrock
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I swear i saw Lathander's Blessing working one time. During the Balthazar fight, one big goon kicked Shadowheart into the void, and she just miraculously bounced back from the void and everyone was blessed by the miracle. That was the only time it worked. Later during the final boss in act 2, she died again and Lathander's Blessing didnt work... I never understood why until now... Maybe it required an instant death for it to work?

chanlekho