Gaming at a 'Cinematic 24FPS'

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24 frames per second has been the standard for films and television shows since the 1920, but when we take apply this to games, it just doesn't feel right.

Today we're taking the "cinematic 24FPS" meme literally and seeing what it's really like to game at this framerate, as well as talking about how to make a lower FPS count feel better to play.

Thanks for watching :)
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It still looks pretty rough to me. Crazy, when I was a kid I was happy to be able to run a game at all on our family pc. I played through quite a few games at 20 or lower fps for sure but it was still fun.

johnellis
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There's a difference in watching something with 24fps and having to interact with something with 24fps.
That's what most people not understand. Everything at 12fps is considered "fluid" motion, but it isn't fluid perse when you have to interact with something in 12fps.

buttergolem
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Movies used to spend quite a lot of time working out how to film scenes with 24fps. The camera cannot move too quickly, things cannot fly across it and so on.

Rapscallion
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the reason it feels so much worse for games is because in a film, one frame is supposed to contain all the motion in that 1/24th of a second, while in a game, once frame is one exact instant in time

creaturedanaaaaa
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30 is absolutely the bare minimum for "smooth" gameplay, by this I mean the actual animations and movements in game.

Nate_the_Nobody
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As a person who have completed “Sniper Ghost Warrior” and “NFS MW 2012” at 8~11 fps, i can say, this is a very smooth gameplay.

TogrulAhmed
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The thing is, @24fps with motion blur, the shutter speed matters A LOT. In games, such thing really doesn't exist. It changes a lot at that framerate.

fwoompdotexe
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I think it highly depends on how well the animations in the game are made as well. The good ol Prince of Persia from 1989 plays at 12 fps but feels EXTREMELY smooth.

GMPranav
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If you have an anemic, old graphics card then the FPS cap works well. Stability via consistent frame times is more important than visual quality when you have no other choice. Nicely done and thanks for explaining the 24fps cinematic thingy. 👍

mesterak
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Given all the talk over the years about making games more cinematic, I've long waited for a developer to have the balls to lock their game to 24 fps in that pursuit.

andyhoov
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I remember back in that day, I played BF3 on max settings and got at some 24-30 (Most usually at 24). I was so happy back then, just play BF3 on max settings in 2011 is a special thing for me

Toasterry
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The Order 1886 game drama was when the cinematic 24fps phrase got traction

BlenderHelixAlpha
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2:58 I'm starting to think that Mr. RandomGaminginHD here really despises Cyberpunk NPC's.

aamirpathan
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One thing to note when playing back this video, is that us viewers may actually experience uneven frame-times ourselves since most monitors not equipped with G-Sync or FreeSync are refreshing at 60, 75 or 85 Hz which is not a natural multiply of 24 Hz (that would be for example, 48 or 72 Hz).

For example, the cars driving at a constant pace in the beginning shots of GTA 5 seemed to "jump" periodically on my 60Hz monitor since the GPU/monitor had to display each video frame for 2-3 refresh frames, so that those 24 video frames would spread out somehow to the 60 monitor refreshes.

As for playability, it really depends. I used to game a lot on the infamous Intel GMA 950/915/910 and later Intel GMA X3100/965 integrated graphics and for example some older games, like Far Cry 1 and NFS Most Wanted(2005) were pretty playable (and as a matter of fact I almost completed each of them on the aforementioned hardware), the newer ones, especially console ports like Dead Space, felt very crappy. But sometimes low framerates provide for hilarious glitches (i.e. 4WD humvees in Far Cry 1 would always start wobbling violently at low framerates, usually slamming and killing the mercenaries which were supposed to drive them xD)

MrKata
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0:33 24 fps presentation. Yeah a Power Point

prismaticc_abyss
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I literally cannot play games that aren't a solid 60 FPS it makes me nauseous. I guess when I was younger I didn't even notice framerate but now in 30 FPS games it just makes it so hard to change the camera angle without hurting my brain.

Guacamole
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Woah this is so smooth brother ! This is truly the "next gen" experience who needs console ?

bigdraco
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Crazy to me: I remember playing Formula One GP from Geoff Crammond / Microprose on the Amiga and fiddling around with a game editor in the early to mid 90s. There was an option to change the framerate and as far as I remember, the standard was 8 fps, which was of course not fine but playable. 12 fps seemed quite smooth, but in case you didn't want to play in slow motion you had to decrease the level of detail. This could be modified in 2 steps.

SpeedIng
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Motion blur is very good way to improve a 30 fps experience

mar_-oylc
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me capping a decade old racing game at 25 fps to avoid frame drops at 800x600 resolution and minimum settings:

hjuugoo