Curse of the Mummy's Tomb (Games Workshop) - the solo mode is basically Candyland

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The art is awesome. I was playing GW games in the '80s but I don't remember this game. Thanks for sharing.

pauls
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Just a thought, but if you played this game with a snakes and ladders board you could dispense with the movement cards. Then where ever you land you then have to have an encounter or monster card drawn. Succeed an encounter and then draw an improvement token. Monster would be equivalent to just missing turns. The mummy could be hunting you from the end point to the begining, if the Mummy gets to the players begining spot then th mummy moves forwards instead of backwards.

That would hopefully make the game more interesting. As for solo play you could pick the player character you wanted but pick two other character to be your competition. You would role for those characters as well as the mummy's movement. You would also roll for the competition characters encounters and monster meet ups. If the mummy gets you, end of game. If the competition characters get to the elixir before your character, you lose.

carolinelabbott
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Really love the art and the level board! Its so cool to look at older game and understand the transformation of boardgames! I just watched The Mummy (1999) and it reminded me of that haha! Thx you for keepin this game in your collection and sharing it with us!

jean-sebastienh.
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I've been listening to an audio book of various mythologies and just covered Anubis. According to this source, he's sympathetic to dead mortals, and wants to guide them successfully through the land of the dead to eternal peace. The players are the bad guys if he's there to fight. The 3D board had some promise. I wouldn't mind seeing something like that with greater tactics.

chrisdonovan
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WRT books, Exorcist audiobook read by the author was fantastic! Thanks for the earlier recommendation

drewborn
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Easy: just play the competitive game but use an oracle to determine what your opponents will do to you.

1-6: plays a hazard, if no hazard in hand, then go to 6-12.
6-12: forces your character to move one space towards the closest number space. Discard one movement card as though it was the card played on you. Can be the best match of the move you made or just random as it wont really matter. If there wasn't a move card, then the opponent does nothing to you.

On their turn, just play their hand to best out do your moves. If you really can't decide, assign some numbers and roll the d12 on it.

I don't know the full rules for competitive mode, but this oracle should set you up pretty well to start.

artistpoet
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Loved seeing a breakdown of a game I’ve been curious about for > 20 years. Really like the theme and art; but it just doesn’t look mechanically all that great. More than anything it makes me look forward to the Secrets of the Lost Tomb reprint/remake; I think if a game like that had art and “feel” of this game I’d be in heaven.

turnandpull
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Interesting. It appears to share mechanics with Talisman?

jacksprat
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Quite unusual for a 1980s game to include miniatures - particularly pewter. Virtually all games, outside of say Milton Bradley, would have just used cardboard counters during that time period.

calessel
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Somewhat unrelated question, have you ever made any videos for deathmaze/citadel of blood or other aries games? They were pretty cool

konstantinos----
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The yellow/blue pattern on the edge of the cards is delightfully ugly😂 the colours in general are 🤪🤮😱 still somehow looks cool

konstantinos----