Unreal Engine 5 Tutorial - Widgets Part 5: Controller Support

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Thank you so much! I'd been trying to figure this out for hours before your video dropped!

foxedwards
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5:52 the On Focused event doesn’t show up for me in my widget blueprint, is jt because I’m using a regular button and not a custom button?

Oathelius
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what about using common UI? for further controller support in widgets?

kellowattentertainment
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Your tutorials are mossstt THAAANNNKKSSSS!!!🥰🥰🥰

charlesinterface
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Thank you Ryan, appreciate the video.
For Anyone trying to get the gamepad controller to focus on the button in widget (when you first open it), add a 0.2 seconds delay in event construct before setting the set keyboard focus, worked for me, cheers.

RtxRob
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I have no idea why the focus doesn't stay when I click the mouse into space. I did everything exactly like that but the focus doesn't stay, it goes away after a mouse click. I have the problem in UE4.27, does anyone have an idea?

real_crynex
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Would you suggest this over common UI?

DEMGOD
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I have a problem when following this tutorial: when you boot the level, the first button does not respond to the controller command. For example: my first button is "New Game", so the expected user experience is that you immediately press the gamepad button A to trigger it. However, that does not work.
I first have to move at least by one button and then it will work. In your example: to make "Play Game" work, I need to move to "Load Game" first and then go back to "Play Game", then pressing the button with the pad works. Are you encountering the same issue?

Marcus
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Can you do one about game pad for common UI as well?

FF-FAN
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good luck trying to gamepad press the button that the mouse is hovered though. bad implementation

fael
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bit strange you are using a Fortnight thumbnail when fortnight them self don't using any logic you have showed off. they used the Common UI plugin & its common UI widgets

DEMGOD