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Basic Real-Time FX | Simon Verstraete | Games Workshop
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This workshop will focus around using textures and flipbooks to make real-time FX. With Houdini we can do complex simulations like pyro simulation. The simulation will then be turned into a flipbook so it is usable for the game engine. Learn different ways and techniques on how to get and use the flipbooks of Houdini in Unreal engine.
Basic Real-Time FX | Simon Verstraete | Games Workshop
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