Destructible Environments in Control: Lessons in Procedural Destruction

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In this 2020 GDC Summer session, Remedy's Johannes Richter showcases the technology used and lessons learned creating the destructible world of the Oldest House in Control.

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Control was certainly my game of the year! Such an incredible experience that was!

karlpetersson
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7:30 "And, that plant is made out of plant." 🌱 Wonderful talk. I have not played Control, but now I am bitten.

deeliciousplum
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Control's destructible environment blew me away. I spent so much time just blasting things around. It felt so satisfying. Always wondered how the devs pulled it off while maintaing acceptable frame rates.

viveknegi
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It's particularly helpful for Control that the need to despawn environmental destruction effects to avoid nuking computers can actually happen closer to where the player is, because it's integrated into the narrative of the game. As is moments where destruction physics break down somewhat. Having an emergency valve you can pull even in front of a player if required allows devs to push the systems much harder without worrying about it.

UnreasonableOpinions
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Oh yes Remedy! Take control of my youtube feed!

etwontphonehome
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Control is an outstanding game!
Incredible storytelling... and to achieve that, the building had to be a character in itself... and it is!
This talk shows how much _control_ you had between the vision and implementation! [Pun intended! Ahahahah]
Keep on rocking!

gabrieldta
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Started playing the game last week..man I am HOOKED

pietmyvrou
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“It’s only too much if you have more than two hundred AND three hand grenades” and this is why I love game dev

AmyDentata
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I recommend watching the video with speed 0.75.
Great stuff!
Would like to know more about SDF though.

mastrein
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I hope Dice was watching this, this and Battlebit videos...

boncret
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What i wouldn't give to just download your technical knowledge into my brain

IceGoldDev
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Great talk! By the way, memes in slides are so Finnish lol. Start to miss Finland.

qingluwu
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We need voxels, polygon physics destruction is so old and very generic it's not really dynamic as voxels can be! Why not invest in voxels! Look at dreams on PS4 absolutely fantastic tech but companies like yours are holding back graphics tech!

machinefannatic
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I would love Remedy to make a Star Wars game where you can force push and other force powers in a game like the older game Force Awakens. But using their tech and know how.

TerryMartinART
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Remedy is the Christopher Nolan of game development

griffinschmitt
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Wonderful presentation! Thank you for sharing 👍

lwouisYT
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Game design is hard, but I’m harder. Wait...shit.

yellowkillSC
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I like the use of memeology on some slides

thedarkdragon
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Too bad the game still hasn't released on PC.

Lishtenbird