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Destructible Environments in Control: Lessons in Procedural Destruction
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In this 2020 GDC Summer session, Remedy's Johannes Richter showcases the technology used and lessons learned creating the destructible world of the Oldest House in Control.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Destructible Environments in Control: Lessons in Procedural Destruction
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