You ONLY Need 12 Commands in Fusion (Expert Advice)

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Learn 12 commands that all beginners need to get started with Fusion 360. This is based on an excellent course from Autodesk University(links below) taught by Jeff S & Phil E.

Autodesk University Class Mentioned

Time Stamps
0:00 - Introduction to Building a Robot Arm in Fusion 360
0:01 - Overview of Necessary Commands for Fusion 360
0:37 - Importance of Learning Key Commands in Fusion 360
1:00 - Focusing on 12 Essential Commands
1:39 - Starting with Creating a New Component
2:00 - Drawing and Dimensioning a Rectangle
2:21 - Utilizing the Extrude Command
2:52 - Creating a Hole in the Component
3:17 - Applying an As-Built Joint
3:46 - Summary of Starting Your Assembly in Fusion 360
4:08 - Introducing Sketch Line, Dimensions, and Fillets
4:27 - Creating a Second Component with a Circle Sketch
5:06 - Extruding the Second Component
5:27 - Sketching and Extruding on the Mounting Bracket
7:31 - Using the Full Round Fillet
8:46 - Creating Holes with Precision
9:21 - Connecting Components with a Revolute Joint
10:03 - Demonstrating Offset Plane and Project Offset
11:05 - Copying and Pasting for Component Replication
12:06 - Conclusion and Next Steps

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What would you add to the essential 12 👍??

TylerBeckofTECHESPRESSO
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Suuper helpful to break a software down like this by the very essentials. It’s so easy to get lost in details while you‘re missing essential parts of the bigger picture…

MoritzWeller
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Very well done as always. I remember when I was starting and I realized that I didn't have to know the 1000's of commands, I just needed sketch and extrude for 90% of everything and the rest was waiting for unique use cases and to make my life easier. Far less intimidating when you think of it this way.

Markevans
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00:45 I like how the performance continues linearly from "peak proficiency" into "over learning" in the graph. It's almost the best performance per time spent in the whole graph. No reason not to over-learn and get going on those 1476 commands left :D

Algardraug
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I am using fusion 360 a lot and I totally agree with the tutorial... Just with those commands you can do 95% of the design....
Next most important commands is find symmetry and patterns

emanggitulah
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Tyler, At 3:38, you say: "... and then you want to connect the sketch geometry to the origin and fully define it which makes it easier to edit in the future." Wouldn't it be best to start at the than connecting to the origin at the end almost as an afterthought?

The_Trained_Observer
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Thanks Tyler.. I really like your videos. Builds confidence in me.. Man I get so frustrated somtimes.. I almost gave up and started looking at other options and tried onshape...

That was an eye opener and I am convinced that fusion 360 is the platform that I am going to continue to use and learn.. Peace man Rolfie

GUCR
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Hey Tyler I am having a problem i went on to a sketch I went to scale it and everything scaled except the font it stayed the same size. I dont know what to do lol

CrowWood.MetalWorks
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When I use the revolute command for the copy and pasted arm, Fusion gives me a warning that the selected joint type will result in conflict. This doesn't happen with the original arm. What am I missing here?

andycope
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Thanks Tyler, very helpful. Always enjoy your videos and learn from them.

sammyairlines
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Good video idea for speeding up the learning curve. Pareto law seems to apply. Fusion does 80% of the things with 20% of the menu's methods.

conscious-factory
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At 1.50 a window pops open. How, what triggered this popup to open? If this video is for beginners, you have to detail ever click of the mouse or beginners will just walk away.

jimbass
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I kept getting an error in the assembly stage of the gear box. Your joint will fail.

J_Strong
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Ta mate 👍
Very easy to follow
Robert

RobertBrown-lfyq
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I just started. (except my first 3d drawing program was on a HP Mini computer in 1990 and there have been 6 since... but I have 3d printer now and I needed something... My sketchup is crashing)

Sketch... (Can't do shit without a sketch)
Extrude (because you got to give it depth)
Revolves (we need round shit)
Assemblies (do not try to draw everything together.... construct it from individual items)
typing the dimensions in
Design History (so you can edits parameters as you change your mind.)

wbtittle
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Make sure you add same title part 2 for the next video. Am waiting

Craftlife-usa
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I'm new to this program and your pulling up menus and selecting features without explaining how you did this making it impossible to follow after 2 minutes.

parickburke