NEW Full Long Rest System for Dungeons and Dragons 5e

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TIRED of your Players abusing Long Rest? This is a Homebrew "Full" Rest System. I make changes to Long Rest and Short Rests in Dungeons and Dragons that increase the Pacing and Role Play of your game! I add in a 3rd type of Rest called a "Full Rest" system that weaves in Down Time in between adventures! Down Time is a GREAT part of the game to let your players experience too! It's a WIN WIN! ⏬More Below⏬

📢 Videos Mentioned

=== 🔗 DC Links ===

=== 📍 Credits ===
🖱️ Video Editor: Zack Newman

#DnD #DungeonsandDragons

0:00 Intro
1:27 Problems to Fix
2:51 Short Rest Changes
3:32 Long Rest Changes
6:59 Example
8:50 Full Rests
10:33 Outro
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How has this System Worked for you? How would you tweak it to fit YOUR Table?

TheDungeonCoach
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"So what do you two talk about?" is genius

daviddcain
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Personally how I would run this Short Rest variant of yours is like this:

Short rests take 1 hour as you have to scrounge or forage for things to patch up your party (herbs to disinfect wounds, cloth to make bandages, etc). However, if a player expends a use of a Healer's Kit during the rest, the short rest only takes 10 minutes.

I've always enjoyed the Healer's Kit Dependency variant in the DMG and I feel that adding it into your rule makes it more appealing to players (at the very least for my table)

lux
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Players: "Hey, let's long rest outside the boss' lair."

The boss: *calls in reinforcemets*

primeemperor
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I like the idea of long rests promoting character conversation. And I love that you're drawing from your experience as a coach, because that is super relevant information.
I use a simple fix in my game: you can only take a long rest in a town other place of safety. This wears them down during travel, and incentivizes them to solve hostile random encounters without combat.

intelligencewisdom
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Easy explanation for "long rest" not being effective in a dungeon: Because you are not resting comfortably as the tension of being in enemy territory.

LeonJagerWulf
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This is the first video I have seen from you, but I must say I dont uderstand how your channel is not much much bigger. Quality video, good explanation, easily followable.

rolandszabo
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This is going to 100% be in my game. I really like this concept, can't wait to watch the rest of your content

Ailingstar
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Anything that makes Warlock feel like an actual spellcaster is good in my book.

RioDrake
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I've always wanted a way to incorporate skills into resting. Performance, Cooking, and either crafting or another use for wealth for Accommodations. A rest would be more or less effective and take more or less time based on your Comforts effecting the quality of your rest. Sleeping on a damp or outright wet stone floor with a rock for a pillow on a hungry stomach and thirsty throat isn't equivalent to sleeping in a luxury bed in a mansion after a full artisan meal with your own private troubadours serenading you to sleep with or without some lovers comfort.
More directly to the video: Hell yes, short rests should be 10 minutes. And I like the separation of Long and Full.

supercalifragic
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I might give barbarian rages back on a short rest as well. So they don’t feel left out when monks and fighters are getting their stuff back in 10 minute short rest. Good stuff! I wandered over from Treantmonks temple. Love the content!

muskrat
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I gotta say, I don't think I could have found this video at a more perfect time. Just earlier today I was trying to figure out how I would change long rests to make them less op and encourage more planning when traveling, since you can't get all your stuff back. I absolutely love this homebrew and will 100% be implementing it in my games

ruhn
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I like the idea of adding a Full Rest. The one thing I think I would do if I implemented this rest system is


Short Rest: You have to roll your hit dice to regain health
Long Rest: You use you hit dice but they give back Max Dice Value. (ex you have a D8 hit dice you would gain 8hp + Con mod)
Full Rest: You would get back all your abilities and full HP.


Other small note. RAW says you add your Con Mod to your hit dice when you use them. It is such an underused Mechanic that this is commonly overlooked. I'm only mentioning this because you didn't in your example.

josephhartline
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thank you very much for your suggestions

I have split LR in 2 shifts instead of 4, and it's amazing!
having 2 players by shift and asking them what they talk about is working wonders

sebastienbossard
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Love this idea, just floated it out to my party...need to look at what everyone gets on a short VS long rest though to make it fit my group. Best piece of this advice is the idea that long rests are not a magic reset on everything, and that full rests implement downtime into the mechanics of the game. Love the homebrew ideas, keep 'em coming!

yazb
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And here I was trying write my own rest rules when my good buddy The Dungeon Coach has an entire video on it solving all of my problems. Short rests aren't good enough and long rests don't really make any sense! Thanks for making these great videos.

jonporter
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Yea! Damn players constantly want to take long rests.... I ended that by implementing the hardcore rest rules where a short rest takes 8 hours and a long rest takes 7 days. It definitely added way more role play to our game. Players were a little disappointed at first because they can't get spell slots back unless they take a long rest. I was always trying to figure out a middle ground here... These homebrew rest rules are amazing! Keep up the videos man! You're the best D&D channel on YouTube! Thanks!

FiveIron
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I'm going to talk to my players about this system at our session tonight, thanks! This is a good balance of a few different options I've seen, and seems like it will keep tension while not overdoing it to a point that players feel micromanaged.

TaberIV
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I also remove the auto full heal from long rests. It makes a nice difference in maintaining tension and a sense of danger, and random encounters become more of a threat.

esperthebard
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it really reminds me of darkest dungeons. It is a dark fantasy roleplay game and when you rest in the game you have to heal and reduce stress and everything with the character skills and action. So you don‘t magical heal but the group actually has to medical treat the injured or the bard tells jokes to reduce stress level or the houndmaster lets his dog check the surroundings so no nightime raid occurs.

alkair
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