The Complete Dwarf Fortress Tutorial & Beginner's Guide

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The deepest, most intricate simulation of a world that's ever been created. The legendary Dwarf Fortress is now on Steam. Build a fortress and try to help your dwarves survive against a deeply generated world.

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Notable Playlists:

0:00 A Dwarf Fortress Tutorial
0:30 The Very Basics
42:44 More Basics
1:36:14 Water
2:04:57 Military
2:47:03 A Sustainable Fort & Aquifers
3:23:32 Embark Tips

#nookrium #indiegames #dwarffortress
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Been playing Dwarf Fortress ever since the official Steam release came out and I still feel like I'm on the tutorial

wayroad
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This is a combination of all 6 tutorials I made, covering the Steam Release of Dwarf Fortress.

Let me know how you feel about this sort of thing. I’ve been thinking of combining some of my favorite series’ into these jumbo sized videos too (since YouTube does such a poor job of recommending the next in the series)

Nookrium
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Thanks for such a fair and measured take. The one thing I'll say is that UI is not intentionally clunky, they talk about very often wanting to hire a dedicated UI person to overhaul it. Cheers!

Phiaje
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I've seen so many guides and videos on DF and it's really nice to see someone play it the way I would play, not planning out several floors at once and meta gaming things but just building one room at a time. Thanks for this!!

prototype
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A long long time ago, I had a nice fort and it was attacked by gobbos, they stole some children, but I fended them off pretty well. Everything was fine in the world, until I suddenly started noticing that all the children were gone in my fort and I had no clue what was going on, I didn't get attacked again or anything. So I started looking around and eventually found a very angry dwarf mother, who in her rage and sadness for getting her child kidnapped, decided that if she can't have her child, noone can have children anymore.

And she'd just gone and picked infants up only to throw them down to their deaths in a crevice. That spot had like 14 bodies of all the kids. So yeah, that was something!

I absolutely love the complexity of the game and how weird it can get.

Zucadragon
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Just got into this game last week, and as someone who has already lost three dwarves to collapsing trees, I can't thank you enough for making this info easily digestible and compiled in a single place!

elena_online
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"Lets make a nice square room here" proceeds to make a rectangle. Thanks for the easily digestible information.

alexgarrett
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My most memorable DF game, I decided to build a surface fortress. Walls, ramparts, drawbridge, towers, crenellations, traps, even a moat! Everything was going great, until the werechipmunk. A dwarf that was hanging out in the bar transformed inside my small keep. Nobody was ready. It was a bloodbath. He was put down, but I did not know that he had infected my other dwarves. Everything was fine. For awhile. Then, just as my keep was looking ready to defend itself against armies of goblins, witches, zombies, whatever.... my dwarves turned. Game over man. Game over. 100% fatality. I had just started making steel armor and silver warhammers. Sad.

davidbeppler
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Thanks so much for these videos! I've sent them to multiple friends who've started to get into DF and they're invaluable in terms of getting started and figuring out the systems. Even more convenient now to have it all in one place!

kezia
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Not sure if you caught this later (or if it's different in Steam than classic v47, which I play), but at around an hour and three minutes in you create a work order for 200 wooden bolts - this is 200 jobs, not bolts. Each wooden bolt job uses a log and creates 25 bolts, so that order will require 200 logs and create 5, 000 bolts, which I don't think you intended?

And prepared meals are complicated. As each job creates a stack based on the stacks of ingredients that went into the meal (sometimes the resulting stack is too large to fit in a barrel!).

This was a key point of confusion for me - some jobs create more than one item, so you want to consider this when setting up work orders. If you want around 200 bolts in stock, a good work order would be to trigger 5 jobs (so 125 bolts) when bolts are less than 100.

giskard
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Love this, Nook - found your channel through Dwarf Fortress and great to re-watch these beginner vids again, and in one easy-to-find video is awesome

whitson
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This is by far the best tutorial I’ve seen and I’ve been playing for years now.

maverickpanda
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Got the game two days ago, your videos has me up to speed on a lot of things with DF, thanks!

RadiusFE
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My man, you are legend, thank you for this tutorial.

totrosenrot
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Ya know... This is one of those games I have been playing for a VERY long time. I was already into Rogue and Nethack and a friend in around 2008 suggested I might like it. And I did. I love the ASCII characters as it allowed me to put my own imagination into it more. I never had the chance to donate, so when DF released to Steam, I bought it. No second thought. I haven't played it or the original ASCII game for a couple years. I think I'll play now.
I actually watched your videos around 2016? the other set of tutorials you did that refreshed my memory to get the motivation to play again. I guess it is happening again XD
I Only need to decide if Steam version or ASCII version... so torn. XD

JamesRichardsPlays
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Gadam this is such a perfect timing! thank youuuu

KevinTan
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This was a really good idea! Thanks for doing this.

Avenger
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Just getting into this the tutorial/playthrough you've done here. I will say that i had to watch this video at 75% speed just to try to keep up with you...lmao. Great job! Keep em coming!

dangerously
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this has to be a sign from tarn and god and dwarf men. I just started a new embark. thanks nookrium

Prypiyat
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I really enjoy the tutorial videos and usually learn something useful. In almost every tutorial people set up farm plots that are far too big though, and usually it is just one plot. I will dig out a 8x11 room and initially create several, straight line, 7 square farm plots. That size room will hold 6 different farm plots with a space in between each, and at the end of the room, for seeds and potash storage. That way I can plant more than one crop per season. I find that this set up provides plenty of food and cloth material until I can make some better farms with muddy rock or in the caverns.

robertsample
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