Different Loading Styles | Satisfactory Game

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Different Loading Styles | Satisfactory Game
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Welcome back to another Update 5 Satisfactory Guide, today we're looking at different styles of loading in Satisfactory, which may change the aesthetics of your factories for the better

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About: Satisfactory

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!

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Do you load your factory inputs as plainly as possible or do you add decoration?

TotalXclipse
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To warm up manifolds I just run them for a few minutes with the output disconnected. Once the output buffer fills up you can belt it out and the whole thing will run smooth and efficient from then on.

Jumper
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Feeding from underneath is amazing. You can have any kind of spaghetti down there and just cover it up lol. (whatever works) I'm at the point now where I've started paying attention to the aesthetics (first playthrough, ~90 hours in) but I've realized that it's so much more than just making a pretty factory. Keeping things clean and organized helps you find things quicker too, and it makes me happier when I visit each location. I've taken feeding from below one step further and I'm now also doing storage buffers below, if there is room. Basically, why have a big storage box spoiling the view if you can build it into the foundation and just have an exiting conveyor or lift? Obviously not for storage where you need to access full stacks of items manually, but great when the train stops accepting items because it's un/loading, for example.

arctic.wizard
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After making my starter factory, where I thought "I'll be lazy and just plop the manifolds on the floor", I learned the lesson and am making my next factory (A small one for AI Limiters) using logistics under the floor. I'm not finished yet but I'm sure it'll be so much cleaner. I also got the idea of using glass between manifacturing areas and walking areas, so it's fun to see that here as well.

Bebeu
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Thank you for the frame-pillar trick, I've been wondering about that for a while. (I know you showed off the technique in an older video once but I couldn't remember which one and didn't have the mental or temporal bandwidth to go digging for it.) I like the idea of the 'sushi belt' for reducing the amount of vertical levels needed for solid inputs but yeah, either your math has to be precise or you need an "overflow" exit on EACH ONE of those Smarties and hooboy, now you're messy again. Still: Great video once again!

KarelPKerezman
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I was putting belts on the same floor as machines until I watched Scalti. I fell in love with using separate layers for all the logistics and since then, I use that style for everything. Conveyor lifts make it even more powerful and clean.

Blackreaper
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I used a sushi belt system to feed 144 manufacturers making Crystal Oscillators. Also required a bunch of 7 way splitters. Took a while to set up but runs really nicely. I think people often underestimate the usefulness of balancing, especially when dealing with late game products, that are not easy to produce at rates that can saturate even a mark 1 belt.

nakilad
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When I started making it my policy to feed fluids in from above, initially I ended up with an ugly mess. Finally found that placing vertically oriented junctions above each input on a temporary wall at the max height of a pipe support looks great. The pipe ends up running right above the floor holes for the conveyor inputs when you get the positioning right (using the trick of replacing a road barrier with a wall makes that part easier). For blenders, it's possible to have one pipe manifold right over the floor holes and the other at the same height farther out from the blender. Vertical to horizontal pipes connect neatly from both pipes.

ronhatch
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I love soft clearance because it lets me make the spaghetti worse by clipping belts through each other, but also lets me keep it hidden under the floor

Denamic
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I was excited when the floor holes were first announced but I ended up preferring the old look with walkways over visible gaps in foundations. I do like the look of floor holes when you can get a little clearance from the floor, but directly from machine to the floor doesn't look as pleasant to me.

cork
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one thing I don't see is late/mid game balancer/manifolds using smart or programmable splitters, these parts can drastically cut down the amount of belting you need to carry out, especially for multiple assemblers, manufacturers or blenders.

ursula
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For manufactures I use a 780 belt with Smart Splitters and a sink at the end. That way, if not perfectly balanced, production will never get backed up. It is just much cleaner with 1 belt IMO.

wintervoid
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I have played this game a lot. Where we have come from (spaghetti) to this is amazing. We can do some much in the game now. It is great.

Thanks for the explanation, especially with the Blender machine and the headlift. Very important to know and well done for pointing it out. It gives the factory a more industrial look in my opinion.

mcmave
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Goodness this looks so clean! I'm pretty new to the game, on my first save and on tier 3 I think? Just got coal power set up. I look forward to eventually redoing my base again (first time was because I learned about foundations)

Miss_Trillium
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one thing that helps reduce manifold saturation time is to (as close as you can workout bottlenecking) match the belt throughput to the machine intake. this is especially useful if you have a lot of machines to feed off A high throughput manifold.

also, i might do a little light overclocking if i want to match up speeds and feeds a little tidier, though rarely I'll use more than one power shard for this

LotusBoi
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I quite like the idea of having the belts feeding from below and the pipes feeding from above. I should really be building my factories with a mezzanine so I can actually use these techniques. I think I'm going to revisit some of my factory designs now that I've watched this :D

cybersteel
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I use the manifold system quite frequently, especially coal generators. I preload all of them so they all have the maximum items they can take so there's no "ramping" up as they wait to fully load. This works well for constructors as well as any of the other machines.

kevinfryman
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Sometimes for my factories I do different rooms for steps of the process with a sort of hallway system connecting them.
For the liquids I have them come up through the floor, for the solids, once they come in for the first time (also through the floor) I then run them up to a neat conveyor bus along the ceiling, using conveyor wall holes to get them out of the room and running them on the ceiling of the hallway to their next destination.
I also use a lot of windows between the hallways and the little rooms and I think it looks really nice! I recommend trying it at some point

DerpyBattleMaid
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I just started (~6hrs) and this was super enlightening. I was running spaghetti all over the place.

goodman
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When feeding fluids up through a floor, my understanding is that all you have to to do ensure full flow is to raise the pipe up above the destination machine inputs, and then even though the pipe dips down below them, the head lift height remains the same and it should easily rise back up into the machines. I have yet to experience any problems with this method, though to be fair I'm pretty new to Satisfactory fluids. (I've placed it a bit higher than your fluid buffer sitting on the same foundation level as the receiving machines, though.)

For manifolding a manufacturer, doing it under the floor seems to have an advantage in that you can split half of the manifold on either side, one half under the machine and the other half away from the machine (via C-shaped and S-shaped lifts respectively), which reduces the amount of vertical space from that required for a stack of 4 splitters to just enough for 2 splitters (and stacked belts) on each part. A bit like you showed for the two pipes underneath the blenders, just with conveyors. Doing it above seems to work well enough with an assembler, but I'm not sure the manufacturer has enough room to hang the splitters over the machine without clipping...

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