Optimize your Unity Game Settings for the Meta Quest

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In this video, we explore the settings Meta recommends for Unity and what each of those settings mean. The Oculus Quest 2 works as a mobile VR device, which can have many limitations. Optimizing is vital for creating great experience for our players if we want to be able to target one of the most dominant VR devices currently in the market!

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I'm Fist Full of Shrimp! I make the most shrimple tutorials about Unity, Game Development and VR Development! My Unity tutorials are beginner friendly, but also tend to get into more details that can be forgotten. I do my best to make my tutorials as quick and clear as possible, so if you've found them helpful so far, consider liking and subscribing for more!

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Thanks for doing all this research and putting it in a video. It was very easy to follow along and check all the same boxes. Time to make a build and see how it runs!

CameronPenner
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You’ve been going crazy with the vr optimization uploads, keep going ima need all this once I’m done with the map I’m working on

dedios
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thank you soooo much!!! for that i will not skip your adds in return!! :)

rinedz
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Brilliant stuff - been going through optimization stuff over the past few days for my quest 2 project and this is just super useful. Keep up the good work

christiandrinkall
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Thank you for another cool video!!! Please, do more!!!

AntonVish
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hello thank you for the video !. I set up everything you said in the video it works well. But in build the rendering is totally different from play mode. You know why?

gajeelredfox
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Thanks for the tutorial videso, they are great!
Would you mind doing the same series with Unity 2022?

hernandonj
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I'm concerned about using URP in a Quest... I have a project that requires URP for a specific shader. Thing is, it's also not a very graphically intense project. It's just a 2D game that gets displayed on a plane in VR with render textures. So there's like almost no polygons and almost no drawcalls, I figure it should be basically fine.

BerryTheBnnuy
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B-bbut linear colorspace runs worse on android/quest 2! Switching to gamma is like +20fps in my project (which is targeting 120hz)

TrentSterling
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hi,
i can't see canvas or anyother ui elements in my game, can you please help?

ansqad
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how do you fix urp build everything is pink but its not in the scene view?

Iconvr
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I can't see ui buttons in my unity meta quest 2 game

anussqadeer
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Hello, thank you always,
1 qeustion,
In texture compression i can see 'powerVR' what about this, intead of ASTC?

heavyequipment
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Does anyone know if any of these settings or helpful or applicable when creating world for VR chat? I don’t know how much freedom you have to change rendering setting or if all of this stuff is set up by default anyways.

ThatGuy_
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hey i got a problem with the only 1 pixel light count since my game is set in a store with mutliple lights on the roof, so what do i do cus if its set to one then i only have the sun's light outside.

billybobthethjr
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please teach us how to add a iap button and how to create everything needed to press it like a line pointer thing.

FORTNITESLOTH
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When i do all of this stuff and i build my game, i can only see out of one eye and the left eye is white, what do i do?

KnotLucapook
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Thank you. Lots of things changed since 6 months ago. May you update this video for URP?

Balakademi