I Want Shorter Games With Worse Graphics

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I want shorter games with worse graphics, made by people who are paid more to work less, and I made a video about it.

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I think the thing is when people see "worse" graphics they aren't thinking like actually worse, they're thinking "not your playstation exclusive for graphics snobs" levels of realism and maybe something with a more stylized look, that may not have all the bloom and vignettes and anti aliasing and stuff, but looks charming and cute, games like cuphead, or persona 5 or tf2 or overwatch and less like, insomniac spider man, or the last of us 2

ThaMxUp
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The real core of the issue isn't that AAA game publishers don't know what they're doing. They know exactly what they're doing. Their goal isn't to make better games. Their goal is to report higher profits to their shareholders than they did last year, and the broken cycle as it currently exists is what allows them to do that... for now. It's not sustainable, but it's making them money _now, _ and that's their only actual concern.

SnowyFoxFox
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I think what part of the community means when they say they want "worse graphics" is that the game studio shouldn't spend 50% of their budget on it and instead focus on the gameplay.

pokereqisme
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another reason I especially agree with the "worse graphics" part is that less intense graphics means the game runs better. as someone with a rather old computer this is a godsend for me, as I can't run a lot of modern games.

rawrthedinosawr
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"Good visuals can make a game better, but they cant make a bad game good" you couldn't have have said it better. Great video discussion.

ANunez-uvdp
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This is why i love indie games. They have more varied artstyles and are also short enough that it isn't completely overwhelming to finish them

alpacawithouthat
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I care less about a world that LOOKS ultrarealistic, and more about a world that FEELS real, and cohesive, with characters i actually care about

mothtoflame
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The industry spent so much time trying to make games "cinematic" without remembering that games need gameplay.

JinKee
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Another thing about "worse graphics" is that makes it easier to run games on lower end hardware.

Love your channel, I'll be sticking around for a while to see what else you put out!

cgduude
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being a software developer and having been on the end of some crunches, when I hear paid more, I hear better work life balance, ultimately there is no amount of money that it suddenly possible to sustainably work crunch hours. the base pay of game devs should go up generally though.

somerandomjedi
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Rooting for indies and the return of the AA game. It's insane to think that we've reached a point where some of the industry's biggest studios will only have time to release one or two games for an entire console generation.

YorkJonhson
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Making a good game is hard as hell.

Tried to take the leap and make one myself around a year ago. All I did was draw character concepts and wrote a lore synopsis, which all took 6 months to complete. After I made my first teaser, I lost motivation entirely, and the project is currently shelved with all documents / assets saved to my computer in a folder gathering dust over time.

Serious credit to any game that makes it to release. Development opened my eyes to the jaw-dropping talent needed to produce masterpieces like Undertale. Games like that are a testament to amazing dedication and fantastic work ethic.

Can’t imagine pouring my soul into a game project for 5+ years only for it to flop massively, falling short of the original vision entirely. Honestly seems like it could cause a mid-life crisis.

Best wishes to all you game devs. Games are hard, but they’re just games. Don’t let them decide your worth, fell into that fallacy myself.

inconsideratebox
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I think by "worse graphics" people mean "stylized graphics", and if that's the case I highly agree. We've seen a lot of "realistic looking games with a lot of repetitive tasks". In comparison to that, games with stylized graphics -in particular indie games that are smaller in their worlds, time to complete but offer fresher experiences.

rizwanzaman
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as an indie game dev, myself i hope indie games get more recognition they deserve

weirdbuggames
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People sometimes act annoyed when I call myself an "indie game player", but immediately change their mind when I point out that half their top 10 are indie games. So many people surprisingly don't think of games like Hollow Knight, Hades, or Dead Cells as "indie games" because so many people think indie game = bad game, and these are good so they assume they aren't.

FrostKing
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For me, as a 3D artist, I always have the feeling that hyperrealism and creativity are inversely proportional, the more realistic you make a game (whether from an artistic or gameplay point of view) it seems that the more limiting it becomes, maybe that's because I've always consumed many Japanese games throughout my life, Capcom, Namco, Square Enix, etc...

Thenikolas
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I interpret it as 'Stress takes the soul out of work.' So many games now feel soulless and empty in contrast to older ones

reallemonboi
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With realistic graphics:

"Hey, after school you wanna play this awesome game with me?"
"Oh sorry, my computer cant handle that"

With worst graphic:
"Hey, after school you wanna play this awesome game with me?"
"Sure let do this!"

timecrashvwu
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I've been saying this for a while about graphics. A lot of games have been going for "as realistic as possible" as their art style lately, and that's just not an artstyle. You are not limited by anything, really, so create an artstyle that's unique to your game, that makes me recognize it immediately. Very few big games do this.
On the other hand, a lot of indie games do this out of sheer necessity. A single dude who can code often can't do much in the area of art, so he has to compromise, and the result is often minimalistic but recognizable, which is all a lot of people are asking for, really.

MatrixQ
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The Iron Triangle sounds like a fighting game character's finishing move

VikingRobotNinja