Basic Airship Guide (5 Ways To Airship)! From the Depths

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I can't believe it took me this long to get around to making this... 🎈

Time Stamps:
0:00 - Ze Beginning
0:24 - The Airship Category Rundown
1:11 - Airship Definition
3:44 - Key Things For Airships
4:58 - Balloon Airships!
7:50 - Helium Pump Airships!
8:14 - Intermission: PIDs Are Useful
13:08 - Thruster-Airships (And Ship Conversion)!
15:10 - Intermission 2: Multi-Use Thrusters
15:41 - Intermission 3: Basic PID Setup
17:39 - Intermission 4: Combine Everything!
18:07 - Good Idea For Flying Thing To Do Takeoffs
18:27 - Custom Jets = Handy Ship To Airship Conversion
19:40 - Dediblade Airships!
21:03 - Surrounding Centre-Of-Mass With Upward Thrust
23:41 - Custom Jet Airships!
24:38 - Intermission 5: Bouncy PID Setup
26:44 - Meet The Flying Brick
28:04 - Conclusions and Summary

Other music used:
Chris Haugen - Campfire Song
Dan Lebowitz - The Opening
Chris Haugen - Ibiza Dream
Dan Lebowitz - The Twister
Chris Haugen - Tupelo Train
Dan Lebowitz - Wave in the Atmosphere

I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.
#FromTheDepths #Tutorial
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IMPORTANT NOTE: Dediblades are or soon will be removed from the game. Ignore any dediblade stuff in the video, plz. 👍



Time Stamps:
0:00 - Ze Beginning
0:24 - The Airship Category Rundown
1:11 - Airship Definition
3:44 - Key Things For Airships
4:58 - Balloon Airships!
7:50 - Helium Pump Airships!
8:14 - Intermission: PIDs Are Useful
13:08 - Thruster-Airships (And Ship Conversion)!
15:10 - Intermission 2: Multi-Use Thrusters
15:41 - Intermission 3: Basic PID Setup
17:39 - Intermission 4: Combine Everything!
18:07 - Good Idea For Flying Thing To Do Takeoffs
18:27 - Custom Jets = Handy Ship To Airship Conversion
19:40 - Dediblade Airships!
21:03 - Surrounding Centre-Of-Mass With Upward Thrust
23:41 - Custom Jet Airships!
24:38 - Intermission 5: Bouncy PID Setup
26:44 - Meet The Flying Brick
28:04 - Conclusions and Summary

BorderWise
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Helium Airships
they benefit GREATLY from many helium compartements, as i can attest as an avid user of them, their greatest weakness is still overpen shells, since they can break open all compartements in one go,
helium airships also greatly benefit from sheer size!

firebladeentertainment
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The integral time (I in pid) is very useful if you have a ship that's stable in pitch, i.e. not bouncing around, but points the nose too high or low. What it does is, the longer the pitch is wrong, the more corrective force it puts, so it'll push the nose back up or down and keep it there. Also works for altitude and roll.

Ponja__
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I’ve only ever built one ‘airship’ ever. I’m not sure if I’m going to build more. But I certainly will refer to this if that day comes.

GodofWeird
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I will mention steam is probably at its best with airships as they need consistent power to remain airborne which steam provides best

CreeperDude-cmwv
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ay i was just about to build my first airship! this will be a great help!

CodeRed
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I use the AI's ability to control yaw
But I often using ACB blocks to control roll, pitch, forward speed and altitude.
I never use PIDs (because craft made with ACBs duck dive and weave) but they are useful if you need a stable craft for lets say.. a hover tank. (Something close to the ground/water needs stability)

Also setting up all you thrusters to respond to multiple commands is a slight issue
Whenever your craft needs to go up, it will lose all pitch control (if its also set to that).
I try to have multiple thrusters with specific tasks but you do you

pokeface
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When using an airship that use props for lift, disable reverse, this helps maintain zero pitch. I find if you don't do this the craft will auto balance leaning slightly forward or slightly back.

terminater
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I did manage to build a huge Zeppelin using Helium pumps to float that can 1V1 a Bulwark

shipmasterkent
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Balloon is really good cheap upward force usually I use this for satellites, ive seen people use this inside ships to lighten it up, dunno how it works and not my experties, hellium pumps has multiple benefits and downside, for one of its downside is ones it pop its slowly loose its effect. For good one its cheap and easy to understand, it create large space armor to your ship and my favorite use of it lighten some of the heavy block, using helium on heavy part can help you balance not just airship but also your ship.dediblades are one of the smoother and easier to grasp on and can make sick movements using breadboard or very aggressive pid. Helicopter blades are good for upward force not just for helicopter but also large airship. Custom wings are bit advance but helps give mobility to airship and combine with jets or custom jet can make your airship dance to the sky

bd
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My first airship was a giant plane simialr to what you'd see in Ace Combat or Project Wingman, it was hideously large and a bit expensive but it could solo tyr so it made me happy

sgrb
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Thanks, I was planning on making an airship at some point again and I think I'll get back to it soon now.
I desperately want to make a airship that flies in a helical pattern. (Basically going around a circle as it travels forward) since that should prevent the ai from ever being on target. Basically it removes the 'turning around' that most wobbly aircraft due where it stops going up or down for a second. When they do this it allow rapid fire aps to get a few shots in. With a helical flight path the ai will always assume the plane is going in a different direction than it is. Assuming the ai is using a short time average and guns are decently accurate.

solsystem
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A fun thing with Dediblades that some of the airships of the Grey Talons use is vertical ones. So you place down the dedicated spinner and then from the top instead of the side you add in your blade. That allows for very long blades that you can use for forward propulsion quite well with minimal space.

thegreatsock
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* breathes in *
KIROV REPORTING!!

sorry
thats what i think of when talking airships
my first airship IS a kirov inspired bomber
which reaches Mk 6 soonish, cause of how often i redesigned it to improve it

firebladeentertainment
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i always end up building airships because my battleships never float

maxdarner
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My spy satellite uses a helium tank to get it airborne, and then a quartet of power reduced ion engines that barely need a single RTG to stabilize and give it altitude in space. It's slow but under 4K, and reveals a lot of the map, and being 2000m up and tiny is a pretty good defense it turns out.

ryokkeno
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Air ships are like the only thing I make

Loooom
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People doing thruster craft and airships.
Me making thruster ships: i am against the law

loli
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Great guide, I am irritated how many guides I've had to watch and re-watch to play this game but I have also made my own totally unique designs that work surprisingly well. Although being a transformers fan the 80s Sci-Fi Aesthetic may be too difficult for me to try and create. I do have some Sci-fi ish designs so far.

crimzonplays
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After my sea based boat, I shall make an air boat. :P Very handy!

RevanRA