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3DS Max 2021 // New features!
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Most of this models on the video come frome Sketchfab, and are property of each artist. I just did modifications on materials or some added animation to test different elements. Is not at all my work, I just used them for viewport testing.
We have a new version of 3dsmax! and with a lot of new stuff on it. I have been heavily debugging this one during this last 3 months and recorded a bunch of videos, decided to put them all together showcasing some of the new features that are not all of them! At the end you can see the list of all changes during last year in 3dsmax thanks to Changsoo Eun. (indicated if the feature made in on a previous update by "PU").
So here we are, with great updates on viewport, OSL has some of my favourites updates, being able to mix it with QT OSL can become a superpower weapon, HDRI environment and HDRI Lights, and OSL projectors are just awesome to work with, Mikkt weighted normals and PBR materials will make happy a lot of game creators (also added OSL support on FBX exporter/importer). Oh and dont forget the bake to texture, great for any content creator in max.
Arnold and Physical material are now default, making for a new experience, Physical material has been rewriten in QT you will see is faster to move on the menu, and... you can select nodes in Slate with a single click! also one of my favourite small but great improvement.
Python 3 support, explicit normal preservation, new installer, faster 3ds max load, faster savings... there is a lot to like, and you? whats your favorite addition?
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