Water simulations in 3Ds Max no plugins needed #3dsmax #3dtutorial

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Water simulations in 3Ds Max no plugins needed!
Max liquids was introduced in version 2018 based on bifrost it’s a very capable water solver to simulate liquid such as water, honey, beer and much more!
You can use it for your archviz projects or for vfx water simulations such as ocean and rivers.

Follow the steps shown in this short tutorial:
* create a liquid object and open the simulation view.

* Go to emitters and change icon type to custom.

* Add custom emitter object and choose your water source.

* Add colliders and choose your scene objects you want the water to collide with.

* Navigate to solver parameters panel and uncheck Delete Exceeding Particles, this will disable deleting extra water particles over time.

* Go to Transport Steps and increase Adaptivity to 0.5 and Min Transport Steps to 150, increasing this value will help stopping fast particles passing through solid objects without effecting the simulation time.

* Now start solve and wait for the simulation to finish.

* After simulation is finished go to Display Settings panel and change type to Bifrost Cache Mesh.

* Change its settings to your desired look in this example set Surface Radius to 3, Smoothing to 6 and Resolution Factor to 1.5

* Finally disable particles and enable cache mesh and hit simulate again.

* Apply your water material and play the animation.

Notes :
* this solver is voxel based so decreasing the Voxel size will generate higher quality liquid but long simulation times.

* In this example we used the default 0.5 voxel size for illustration purposes when working with fluids its better to start with higher values so you can visualize the liquid faster, start with values like 2 or 1,5 and when you’re happy with the simulation change it to 0.5 and simulate the final result.

* You can add a kill plane if you have water going out of the scene view to kill unnecessary particles for speeding up the sim.

* You can enable the foam solver to generate foam on the water.

* You can add multiple emitters and change each one’s settings separately in the same solver.

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so glad to know this information since I started 3ds Max in 2009/2010....WoW

FreeKiLLuminati
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This needs a video tut not just short ❤

rami
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Thanks a lot
But I have a question
How should I reduce the thinkness of the water?

FaezehBahrampouri
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This looks great! I'm curious to try it :)

PandaJerk
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Any tutorial for airflow simulation with this?

jyolxpm
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I’m not sure if I have found this video through blender tutorials or searching for the song boundless box which I do both frequently, but I wasn’t doing either rn so I’m not sure which.

QkayDG
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Great job! How to make that water will gather in the sink, like in your video?

tanyakonoval
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That's so cool can it do animations as well just like how the the animations are that we watch and can you do one for us to see

aleciablackstock
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May I ask that my max2016 cannot export ply format, is there a ply format patch for max2016? Or does another version of max have ply format? Because I want to export the vertex coloring model, I need ply format, obj and fbx are not good, please help me if you can, thank you

ecimknc
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What would you change if your wanting the water to come out from like a water fountain? Like instead of the water coming straight down for it to push out more and then down

Emtinaljpg
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I tried your method and it works but how do you actually Fill it up? Mine just stops at certain point and it just continue pouring in without the liquid actually raising to the top of the Sink.

tkanasen
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did you know.. this was the same program used to make all club penguin clothing and animations?

nicholascine
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Where is the disable particles option?

rongbongphangcho
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Please share me sir who are the use of software

K_po
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I want to learn animation .can u help me

cgndowr
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witch app do you make this please tell me name

ambica
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use this for stock market simulation and compare with original 😁🤣🤣😂😁🤣🤣😁😁

anilkumarsharma
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3dsmax.. what's the version?? 2023?

OriTeGi