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Landscape Slope Blending Material - Building Worlds In Unreal - Episode 17
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Here we start building a landscape auto material. In this first step, we create a blend mask that blends between our snow and rock materials based on the slope of the landscape. I also show how to enhance the slope mask using the normal map from the rock. And finally, we add detail displacement. #UnrealEngine #Landscape #Automaterial
Here's the previous episode covering a method for acquiring high resolution height data:
And here's the playlist for the whole series:
Are are the two main functions used in our material:
Here are the MegaScans Materials used in this video:
Here's the video that explains how to pack the textures as CR and NOH:
Here's the video that explains how to make the material functions:
Here's the video that discusses basic angle blending:
Here's the video that shows how to set up the displacement:
Shader Book Recommendations
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Learn more!!
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Theme Music
Peace in the Circuitry - Glitch Hop
Background Music
Speo - Still Young
Here's the previous episode covering a method for acquiring high resolution height data:
And here's the playlist for the whole series:
Are are the two main functions used in our material:
Here are the MegaScans Materials used in this video:
Here's the video that explains how to pack the textures as CR and NOH:
Here's the video that explains how to make the material functions:
Here's the video that discusses basic angle blending:
Here's the video that shows how to set up the displacement:
Shader Book Recommendations
------------------------------
Learn more!!
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
Background Music
Speo - Still Young
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