Landscape Slope Blending Material - Building Worlds In Unreal - Episode 17

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Here we start building a landscape auto material. In this first step, we create a blend mask that blends between our snow and rock materials based on the slope of the landscape. I also show how to enhance the slope mask using the normal map from the rock. And finally, we add detail displacement. #UnrealEngine #Landscape #Automaterial

Here's the previous episode covering a method for acquiring high resolution height data:

And here's the playlist for the whole series:

Are are the two main functions used in our material:

Here are the MegaScans Materials used in this video:

Here's the video that explains how to pack the textures as CR and NOH:

Here's the video that explains how to make the material functions:

Here's the video that discusses basic angle blending:

Here's the video that shows how to set up the displacement:

Shader Book Recommendations
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Learn more!!

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Theme Music
Peace in the Circuitry - Glitch Hop

Background Music
Speo - Still Young
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0:34 "We have a lot of material to cover today". I see what you did there. Awesome!

albertleonhart
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Hi Ben, thank you so much for making these tutorials! They help a ton for a guy looking to swap into games after 5 years in film.

MortenKvale
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this looks amazing, really apreciate all your episodes !

xjuliussx
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Gret stuff! Thanks again for sharing your knowledge, Ben.

elk_h
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Great tutorial as always! Cant wait for next week, been trying to figure out how to combine the slope technique with elevation for awhile.

railth
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Lol I got to a specific point and ran into a problem, didn't realize 10 seconds later you would explain how to fix the PixelNormalWS error. Spent a good 2 hours trying to hunt down a solution XD. Your a Mat God, Lol.

unrealdevop
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In a couple of minutes i start this amazing tut. Thanks Ben..!!!

carlossuarez
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I like how calm and slow u speak. When playing at 1.5 i can still clearly understand your videos while cutting down on watch time greatly.

Madlion
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I love you Ben! Your tutorial is always good, not only teach us hao to make , but also includeing something about performance optimization, thats really FK-ing

CaCaCaKK
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Hi Ben, thank you very much. You explain everything so clear it is comfortable for newbee to follow! One warm tip, if you wanna preview some nodes you just can right click and select "start preview" SO you don't need to plugin the node to base color node every time.

leoouyang
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Ben, thank you Ben for this wonderful tutorials!

In this tutorial you added a constant add and substract 0.5 node. I feel i have more control over location and sharpness if i ommit them.

fortunacournot
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You are the master of shading, an excellent job, thanks for the tutorials and for your time, I still have many to do, greetings...👌👌👌🙌

shadowstartoo
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Thank you, I was looking for this. Awesome video.
P.D. Im a new suscriber.

MarioCardonaS
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Great video as always, I'd love to see something on Virtual Textures in the future. They seem to have huge potential but very few resources on their implementation.

pizzaman
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Super nice! One thing one could do, perhaps, is use some curl noise (or Something, you’re the expert :) and break up the snow a little. Just so its not too predictable

SomeKindOfMattias
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Really cool that Bridge is now built in to UE5 (the early access).

seansopata
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Hey Ben, Great tutorial!!. I was wondering if there is anyway this method of changing the component size and LOD distribution can be applied in the case of of world composition via level streaming. The LOD distribution is greyed out for with level streaming, is there a way to enable it?. Thank you Ben!

lyfzzfun
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Wait, I just noticed your terrain is 16k and runs buttery smooth with tessellation and all! :O I know you optimized LOD distribution and all, but still... I'm totally amazed and impressed!

PeterLeban
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Hi Ben ! I had a question, if you make an auto-material for the landscape like this how do you deal with physical material for VFX and Sounds?

ChrisRadsby
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I still reference this video and several others! Always great. However, I am not yet able to figure out how to rotate my textures based on the slope or use a different rotated texture with a good blend based on the slope. Not just the slope angle but also the direction the slope is facing in the scene. Like if it is "west" use texture A or b if it is "east". Not really east or west but directional if that makes sense. I am working on building a desert and want it to pop!

darklordstudios