NVIDIA DLSS 3.5 | New Ray Reconstruction Enhances Ray Tracing with AI

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AI is transforming the world, and NVIDIA’s Bryan Catanzaro is here to talk about how DLSS is getting even better with Ray Reconstruction technology. Through a new neural network, Ray Reconstruction works on all GeForce RTX GPUs to enhance the image quality of intensive ray-traced content.

DLSS puts two computers on your side: the NVIDIA supercomputer training the AI model, and the RTX GPU in your PC executing it in your game.

0:00 – 5 Years of Neural Rendering
0:24 – Introducing DLSS 3.5
0:39 – Understanding the Ray Tracing Pipeline
1:35 – Limitations of Hand-tuned Denoisers
2:30 – Ray Reconstruction
3:01 – Smarter than Denoisers
3:54 – Examples in Cyberpunk 2077
4:14– Benefits in Creative Applications
4:39 – DLSS Technologies
5:49 – AI is Just Getting Started

#RTXOn
#BeyondFast
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please bring this to older rt titles, games like control could greatly benefit from it

McHox
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this is great to see as one of the only draw backs with RT is the noise in the image so this could be a game changer, can't wait to test it out

gmanuk
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we all appreciate the support for ALL RTX cards PLEASE keep doing it when its possible, we REALLY appreciate it

yuhg
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Making this tecnology compatible with all RTX cards was the right move. Congratz Nvidia.

DouGh
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5:27 It's crazy how the AI Reconstruction allows environments to react to light changes much faster. In previous versions, you can barely see the environment adapt to the light

CEGIII
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The way it casts colors onto the environment is much much more realistic than ever, as an amateur photographer and video enthusiast, i felt like that really mimicked how lighting truly behaves.

Al.j.Vasquez
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The improvements to the GI during the ending comparison is insane. Way better than I expected.

gavinderulo
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What stood out most to me besides the even better FPS was how much more responsive the scene lighting was to the overhead lights changing color. On 3.5 it was by far the most responsive. i do hope we see games pick this up when available, it's a really cool piece of tech, and one of the things AI /should/ be used for imho

psistorm
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He used DLSS 3.5 on his hair. That's why it's so silky smooth!

MaxPowersSpeaks
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My favorite thing about this is that it imporoves ray tracing quality without hitting performance while being compatible with all RTX GPUs. Very nice Nvidia

crestofhonor
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This is very welcome, at 5:28 lighting reacts much faster to color change with DLSS 3.5. This was one of my pet peeves with RT in general.

incomingz
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He's a very good presenter, and his explanations were concise.

TheCgOrion
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The engineers at Nvidia are always doing a great job

hytalefanboi
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At 5:30 the way that the light changes in the overhead colored lighting is significantly different with the new model. Instead of a blink from one color state to the next, it seems to sweep across the lighting fixture.

DannoHung
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This AI tech will just keep evolving and getting better.

bindxpoxt
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The honesty and clarity of the presentation shows how confident nvidia can be in their new innovation and their products. 5:42 They even explain to you that the framerate is not always higher, just in the example scene.

OutOfRangeDE
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Incredible! Noisy and laggy ray tracing artifacts are the most off-putting visual anomalies to me, and here we go :) I'm so glad they've decided to tackle it this fast.

Chasm
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Available on ALL RTX cards. This is amazing. THANK YOU Nvidia for doing this. Anyone without a 40 series card was left in dust for DLSS 3. I’m glad my 3090 will get to use 3.5 now. This is awesome news.

Schwing
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nvidia hairworks looks Incredible realistic in this spot

BBFPV
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Thanks for not artificially locking it to 40 Series, you guys continue to smash it out he park. this was a much needed step for my eyes

ItsAkile