Alan Wake 2 | 4K NVIDIA DLSS 3.5 World Premiere

preview_player
Показать описание
Alan Wake 2 launches October 27th with NVIDIA 3.5 enhancing ray tracing with AI, full ray tracing, also known as path tracing, and NVIDIA Reflex.


Alan Wake 2 is a psychological survival horror game and a highly anticipated continuation to the Alan Wake franchise. Play as an FBI agent - Saga Anderson, and a missing writer - Alan Wake as you embark on two terrifying journeys through two expansive worlds in search of the answers.

#AlanWake
#AlanWake2
#DLSS3.5
#DLSS
Рекомендации по теме
Комментарии
Автор

I hope this is going to be the same jump in path tracing tech as Control was in ray tracing!

dolan_plz
Автор

AlanWake 1 had some of the best music. Can’t wait to see who they brought in for the sequel!

maxpayne.
Автор

Been waiting for more Alan Wake 2, after Control I’m really excited to see how Remedy utilise ray tracing here.

GamingRobioto
Автор

when a 4090 is getting less than 30fps without dlss. there is a problem

MannequinSmiles
Автор

Northlight is some serious tech. I admire Finish people.

JoseMonkeys
Автор

The nostalgia, now I want to play the original all over again.

JonoFunk
Автор

Real-time RT isn’t only about end quality, it is way simpler for developers. Baking lighting is not easy, it involves parameter tuning, lightmap uvs, mesh batching considerations, lod/hlod, memory, texture streaming, texture compression, texture filtering (possibly many more considerations). You will get better lighting with real-time RT due to more time being spent on the artistic side and less on technical side.

Baked lighting is efficient (in most cases) and usually brings good quality (aside from reflections). It isn’t easy to do well though, real-time RT is super simple once the engine supports it and scales better with large environments with a higher detail level.

splashmaker
Автор

Great examples on shimmering. 3.5 is a huge step up.

incomingz
Автор

The eye for detail that Remedy has is really incredible. This was true in Control as well. I really love exploring every nook and cranny in their games

elqord.
Автор

The performance metric is a little misleading. They dont mention that frame generation is also enabled, meaning you wont see this level of performance on anything but the 4000 series. Unless DLSS 3.5 somehow changes that.

GideonCyn
Автор

Is nobody gonna talk about how DLSS drastically lowers the resolution and blurs the game during movement of any kind...dlss is just a facade...

GigaChad-vzng
Автор

That slow light response and chain link fence weirdness are what stands out in Cyberpunk path tracing currently, and where "regular" ray tracing can sometimes look better. This is going to be a big visual improvement for those of us with the NVidia GPU's to run it.

JN-qjgf
Автор

Incredible! So many games to get in the next couple months 😁

SwurvGG
Автор

Good lord. DLSS (w/v.3.5) continues to impress.

I look forward to more advancements in the future.

There is no arguing with what nvidia is doing with their HW/SW here.They are ahead of everyone else by a wide margin and it's nit getting closer.

Liquidmetal
Автор

Seems like 3.5 will make a difference to Cyberpunk 2077 too because that stability shimmer is everywhere if you use balanced or performance mode and drive past a fence. Perhaps it will let people use lower presets that Quality to get a decent 4K output.

Kaptime
Автор

for those 35+ year old gamers that really notice technical advancement and true gaming masterpieces, this game should be a treat after seeing what remedy did with "control". I absolutely love when devs give us tech demos inside their games, not afraid of pushing the boundary. I find it strange how ppl can play games without noticing things like physics and destructible surroundings, updated AI, new lighting tech, and all the things that show they really care about their game. Physics being the number 1 thing. It will still be a decade+ from now, but devs will start realizing soon that PHYSICS is the new frontier in video gaming. Not VR. VR comes after the physics.

When i played half life 2 and then starseige tribes and then halo at age 12-14 i loved that games were going beyond hitscan physics, and that we were getting actual worlds to mess with and adapt ourselves into, as if we lived in those worlds. We knew the laws of those worlds. We used this knowledge to do things that the devs didn't even know could be done. Control gave me that feeling once again to a small degree. I really hope Rockstar paid attention.

humanbean
Автор

Totally worth 75% performance penalty...

DexterMullen
Автор

This game looks absolutetly insane, can't wait

Jack-ilck
Автор

I'm lucky cause I played Alan Wake for the very first time and finished it two months ago, and now I'm getting the sequel right away and didn't have to wait 10 years to play it lol. Loved the first one so much!

DrkLugia
Автор

The faster response to light change is great to see

itisriley