Texturing Pro Tip: Creating texture variations in Substance Painter using Anchor Points

preview_player
Показать описание
A Substance Painter trick everyone needs to know! Learn how to quickly generate a wide range of texture variations for any 3D asset using anchor points.

00:00 - intro
01:09 - starting the outer watch band
03:18 - starting the inside watch band
07:25- using transform filter to average the colors
13:38- Instances layers
15:10- working on the LED screen

LET'S CONNECT

#substancepainter #adobe #texture
Рекомендации по теме
Комментарии
Автор

The trick to avg the color from a pattern is genius. Love it.

anikdey
Автор

Extremely underrated channel. I've not seen these techniques explained so well until now. Thank you so much!

battlefieldplayfreehacks
Автор

This is a pretty awesome trick.
I think having a sample color from a coordinate fx would be useful. For a lot of product designs the average color wouldn't work because a PMS color would need to be called out.
For games and previsualization this works great!

chrisb
Автор

Super practical, genius tricks, thank you

baharcaneli
Автор

This is incredibly useful. I never found much of a use on Passthrough, but this tutorial shines a new light on it!

potter
Автор

Thank you Wes, awesome tutorial on demystifying anchor points.

stephenhibberd
Автор

Woo, I didn't expect a new tutorial/tip this quick after the last video x).
Amazing 😍

NightVisionOfficial
Автор

So cool thanks a lot for that little tutorial !

bidibuzz
Автор

Appreciate this tutorial, still trying to understand how Anchor Points work for my work

CinematographyDatabase
Автор

TThanks for sharing your knowledge! :)

Medal
Автор

This is great, thank you for such useful information

artyommitrius
Автор

Hi Wes i saw your cyberpunk short about the paint along parh tool. I really need the tutorial on the material effect, I cant find anything like this anywhere else. Are you still planning to make a tutorial?

futuristicarts
Автор

How would you batch export the different texture variations?

olofljunggren
Автор

This is wild. Incredibly useful technique. I wonder if this could work for more organic subjects like creature concepts?

CritelliArt
Автор

Is there a way to quickly export the texture variations you made, or do you have to export all the variations manually?

Endalful
Автор

Hi wes i just want to know from a professional like you that how should we control our texel density i always do it via UDIMS but my texture always end up look blurry don't know why even if i bake in 4K

FireXss