5 Tips to Improve Your Textures / Substance Painter Tutorial

preview_player
Показать описание
Subscribe for more 3D content, and if you found this tutorial helpful, don't forget to like, comment, and share!

🔗 PREMIUM COURSE LINKS 🔗

🔗 OFFICIAL LINKS 🔗

#AbrahamLeal #AbeLeal3D #SubstancePainter #Texturing #3DPaths #Tutorial #3DTexturing #3DModeling #DesignTutorial #3DDesign #SubstanceTutorial #3DWorkflow #TexturePathing #DigitalArt #3DRendering #SubstanceGuide #Learning3D #3DTechniques #SkillEnhancement #TextureTutorial #SubstancePainterTips #3DArtist #3DSoftware #TexturingGuide #PathTool #SubstanceTechniques #DesignSkills #DigitalDesign #3D #Substance3D #PainterTutorial #TextureDesign #3DSkills
Рекомендации по теме
Комментарии
Автор

The reason I like creators like you is because we can literally feel your love for the craft. Thank you so much for this tutorial. Subbed you with notifications turned on. :)

xDaShaanx
Автор

Yesterday I opened this software, now I know it all! Thank you man!

Renat.K
Автор

I literally feel lucky to find someone like you :9
it's really hard to find good contend nowadays

LumzX
Автор

This looks amazing! Thank you for all the tips :D

gaelonaquest
Автор

Add fill—>turn off everything but Ambient Occlusion—>add Ambient Occlusion map—>set layer to multiply.

Texture below it

TacticsTechniquesandProcedures
Автор

If you have mixed vertical UV and Horizontal uv islands, just duplicate material, mask it and rotate the grain

mahrcheen
Автор

Thank you for sharing these nice tips, and the last one was the best of them!

miladelemental
Автор

This video really helps me out with Substance Painter as a beginner. Thank you so much!

ThuAnh-ebbc
Автор

05:40 Just as a heads up: The Community Materials stuff does not work in the Steam version of substance, since the steam version is a "pay once" purchase.

TheNerd
Автор

These videos are crazy helpful!!! Thank you so much!

fazara
Автор

I have been searching for a tutorial for this process. This is the best one by far, no bs to the point, clean information. Thank you so much. Would love to know about vertex painting stuff too. I think it would be simple to use id maps or 3-4 materials rather than masking. What is the better workflow? Why did you only use 1 material? Do you still need to uv unwrap with id maps?

MrRecuerda
Автор

i think the model is too smooth in the normals, can apply creases/auto smooth about 60degrees to fix that. but really nice

esscee
Автор

Lots of good tips in this video thank you!

ODIN.S
Автор

I wouldn't recommend doing UVs in substance painter. There are much better options like Headus UV layout.

TheTimeProphet
Автор

Thank you so much, this is really help me so much!

dbiagi
Автор

Great pieces of information! I do have one problem: which is the best method to texturize big/huge landscape features? Like mountains, or really big ground floors? It seems whatever i'm doing i'm not able to make them look right, even using 8k maps. I want to create a big scene for Daz3d, and this software does not works with tiles/Udims, and everything i tried results in pixelated textures. Some advice? Thank you!

XAdi
Автор

THANK YOU SO MUCH FOR TEACH THIS COOL THING FROM INDIA 💛💖

UnknownRace
Автор

Can you make a video on rigging topic Rigging like a character model

burhanuddintinwala
Автор

Thank You, very helpful as usual ! May I ask one thing, I do have une UV set with different material there, so sometimes when I paint one detail it goes on the next one and when you erase it from that next one it erasing also from the first - is there the way to fix it or not for now ?

alekscooltrede
Автор

1:17 just hit U on the keyboard bro. U don't need to move the mouse too much

whatTheblue
visit shbcf.ru