The AI Behind Coil-Heads

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Toni's Thunderstore:

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NOTE: When a player is killed, their body is NOT conductive. Thank you to Toni (the one I shouted out in the video) for confirming this!

alteregosocial
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3:14 “As soon as I can see the coilhead’s johnson again” LMAO

optimistic_atlas
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5:46
"...lock them behind pressure doors."
Coilhead: Howdy. I'mma be with you again shortly.

Darrin
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of course its gonna take him 17 seconds to open a door, i'd be mad too if i had to open a door without hands

zaza_kittyo_head
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"As soon as I can see the coil head's johnson again..." is a fucking hilarious line and I love that it's contextually accurate

CelticAssassin
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5:51 bro really went "you srs rn"

thantonds
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can't believe the coilhead's freezing mechanic is entirely rooted in being able to see it's crotch

dude's just embarrassed it's got a case of the ken doll

RylixBlizzai
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honestly coilheads are one of my favorite hostile entities in this game

hampurger_
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I think the most terrifying thing about these is that they become SO much more dangerous for everyone in the facility when someone has sent them into phase 2. Your buddy could die to a coil-head on a lower floor without you even knowing there's one spawned. And the moment your buddy's dead, that thing is booking it to your location like a serial killer that just found out your address.

namelessnavnls
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5:52 Imagine hearing fast footsteps behind a door only to see this goofy head sticking out 💀

fransiscayulianita
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The finger flip off at 0:08 LOL

That resonated in my soul

lunar-mel
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The reason jumping deaggros coilheads (as well as freezing jesters and other entities) is because the coilhead’s deaggro mechanism uses their pathfinding to detect players. If they can’t pathfind to anyone, they’ll deaggro. also nice video!

chboo
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it'd be cool to see a video on the "fear" mechanic, like when you see a dead body or when most creatures spot you and your screen gets all blurred

hazzie
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5:27 I believe it's a navmesh thing. Basically, when you jump, you aren't touching the navmesh's baked area (floor) and it can't draw a path to you. Like you said, when you aren't in its' line of sight, while its' in chasing phase, it will get the nearest player's location, who is located inside. You jumping at that moment causes it to still get your location, but it fails to draw a path to you, because you aren't touching the navmesh's baked area. I haven't checked the coilhead's or the game's scripts, only can guess that, because I had almost the same things happen with my enemy AIs. Jump and the enemy AI is confused on how to get to my location, causing it to stop, walk randomly or weirdly.

kahls
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Fun fact about coilheads: There are certain spots you can get them up off the ground and they will not be able to move anymore (the main entrance stairs on mansions, certain spots in the big room/mining room/conveyor room on facility.) This is often used in speedruns and high quota runs. The jester can also be trapped in the same manner

CookiesUnite
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I love the coilhead cause it's such a nice little twist on the SCP-173/weeping angel trope. Cause sure it's scary when something moves only when you blink or aren't looking at it but it's WAY scarier when it can but CHOOSES not to. Add the uncanny valley effect and the implications of it being (maybe?) a bio-mechanical monstrosity and you've got yourself an EXCELLENT monster!

Galantium
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His head popping out like that in 5:48 is JUST. SO. FUNNY.

ben
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5:54 You can also sometimes find the player’s head lying on the ground or rolling around but unfortunately there’s no way to pick it up.

invaderjay
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These guys are one of the scariest things for me. The fact that you can hear it running behind you at fast speeds is probably why :<

Julipiter
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Also, if you close a door on a coil head, and there’s a nearby alternate route to reach you with no doors, the coil head will change directions and take that path

chinakye