Making Asset Importing Easy in UE5 - Dash Content Browser

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In this video, Tamas compares how long it takes to import an asset manually in Unreal Engine 5 versus how long it takes to import it when using the Dash Content Browser.

Poly Haven is among the first asset libraries to be included in Dash but we also have a similar integration with Megascans and the IES Library already and rest assured more libraries are on the way! The idea with Dash is that you should be able to search for and easily use the assets you need in any project imaginable. 

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0:00 Introduction
0:15 Normal Import Process
1:02 Dash Content Browser
1:28 Importing with Dash
2:02 Adjust Asset Material
2:10 Physics Paint
02:22 Scattering Assets
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So with the news of Megascans are no longer going to be free (beginning of next year). How will that affect Dash, via the Megascans side of things?

curtispoirier
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Dash has massively improved my workflow with Unreal! Keep up the amazing work guys 😊

unbalanced.studio
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Question, do you have plans on integrating a Fab Marketplace library since Quixel Megascans will be transferred to Fab starting next year?

ChcikenWang
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Can the plugin be set to Chinese? English is not good to understand, every time to translate

鑫鑫-wv