Create Your Own Asset Libraries in Blender! (Tutorial)

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In this Blender tutorial I will show you how to make your own Asset Libraries.

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● Timestamps:
0:00 Intro
0:30 My Asset Libraries
1:28 Folders with Assets
3:23 Importing Models
4:09 Mark Objects As Assets
5:19 Editing the Asset Settings
6:21 Add Custom Thumbnails
7:45 Organizing Assets with Catalogs
9:54 Setup the Asset Library
11:42 Dropping in Models
13:02 Import Method
14:31 Add Materials as Assets
18:58 Add Collections as Assets
22:46 Add HDRIs as Assets
26:12 Closing

🎶 Music Credits:
– Azure · Tin. · seeyouthere · Nokiaa
– Provided by Lofi Girl
_________________________________________________________________________
🌐 My Website Links:
#ryankingart #blendertutorial #blender
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At last!!!, I could never understand the methodology to do this kind of things in Blender!!!!, thank you very much!!!!

solraccjd
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🙏🏾 Bless you and Thank you as always, Dear Brother. You're always go above and beyond. Very Excellent.

SourceAwareness
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Maybe you already know that, but you have to know that you're actually one of the best Ytb channel for learning blender
You really explain perfectly EVERYTHING, you talk about every basic part of blender
I will never thank you enough for the amazing work you do
Honestly, you really are the best, so thx a lot❤

drg
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Just yesterday I was planning to research about asset libraries.
👑 delivers it on time.

baskapes
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Thank you very much! just exactly what i was looking for!

MeshMenagerie
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Another Banger from Ryan. Suit up my people

Feoryc
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Is that mean if I created Christmas asset in the file, I need to save file 1st in asset desktop folder, mark the asset then link the path back? Similarly if I created Halloween asset, I need to repeat the process?

VincentGohStudio
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21:22 I tried to add a model of my character that has a skeleton and meshes that are in collection to assets, but when I try to add it to another scene, it becomes an instance, that is, I can't pose it and make animations, I have to remove the instance every time so that it can be controlled. What should I do so that the assets I added do not become instances and I don't have to click on it every time?

Yaron
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Thank you for this nice tutorial! Is there also a way to add single object/texture/materials to an existing asset library? Meaning if I have set up a central asset library and I am working on a new project and within that project I create some new object as asset. Do I have to create a separate .blend file for the asset and save it to the asset library manually, or is there a fast way to export only the object to a existing library?

johanneszellinger
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Thanks, this tutorial answered the few questions I had after hours of experimentation. 🙇‍♂ Again, thank you Sensei.
Just one question: I'm able to open the file containing the asset in the Asset Browser by right-clicking. Is this just in my "old" version (can't upgrade at the moment)?

ErikMKeller
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Is there a specials folder type to use because between what folder path to save to and actually saving the asset im not tracking what youre saving and where to retrieve it for reuse.

JessieGates
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If I have models that I have made in a folder but they were never assigned as assets, will they show up in the assets tab if I just add the file path to the assets library in the preferences?

Uriahjw
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Are you a linux user? I have been experimenting with linux a lot more as of late.(because I am getting tired of windows nonsense). I am surprised how much of a proformance boost blender gets. This past couple of weeks have been using linux mint. the only problem I have so far one of my addons is windows based.

williamsideas
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Blender is just winning at everything, why use anything else? Unless it's something very specialised maybe

lethn
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so this was really a tutorial on how to buy his asset packs and libraries. cringe.

misanthrope_