This New Build is COMPLETELY INSANE in Baldur's Gate 3 (Light Cleric)

preview_player
Показать описание
This might be one of the most fun builds I've ever played, forcing enemies to constantly miss their attacks and take radiant damage, along with absolutely destroying Undead enemies with this secret trick...
Click for More👇

Thank you for watching and supporting the channel! 🦖

Timestamps
00:00 Light Cleric Intro
00:24 Level 1 - Light Domain
03:02 Level 2 - Channel Divinity
03:39 Level 3 - Scorching Ray
04:44 Level 4 - War Caster
05:28 Level 5 - Destroy Undead
08:53 Level 6 - Improved Warding Flare
09:10 Level 7 - Change Class to Sorcerer
11:10 Level 8 - Banishment
11:57 Level 9 - Ability Improvement
12:12 Level 10 - Destructive Wave
12:32 Level 11 - Divine Intervention
12:58 Level 12 - 6th Level Spells
13:50 Best Helm - Holy Lance Helm & Hat of Fire Acuity
14:08 Best Cloak - Cloak of Displacement
14:29 Best Armor - Luminous Armour
14:56 Best Gloves - Luminous Gloves
15:14 Best Boots - Boots of Speed
15:58 Best Amulet - Amulet of the Devout
16:34 Best Ring - Coruscation Ring
16:54 Second Best Ring - Callous Glow Ring
17:20 Best Melee Weapon - Phalar Aluve
17:39 Best Ranged Weapon - Gandrel's Aspiration

To get started, choose Light Domain at level 1. Light Domain Clerics receive Warding Flare at level 1. This Reaction shields you with Divine Light, causing Disadvantage on your attacker possibly causing their attack to miss. This is key for our build which focuses on generating lots of Radiating Orbs which further decrease enemies chance to hit.

For your race, this build is perfect for any type of elf. Wood-elf would be ideal for the increased move speed but any elf is good because we want Fey Ancestry so that we cannot be magically put to sleep. This will come in handy later when we use Glyph of Warding: Sleep on top of ourselves when we’re surrounded by enemies to put them all to sleep without falling asleep to it ourselves. Shadowheart is a half-elf so she works perfectly for this build too.

However, keep in mind that the Fire Bolt granted from High Elf and High Half-Elf are from the Wizard spell list and its attack roll adds your Intelligence modifier, which will be low. When it comes to act 1, I highly recommend using Produce Flame instead of Fire Bolt because Produce Flame uses your spellcasting ability modifier - which is Wisdom - instead of Intelligence for its attack roll so it will hit much more often. Also, Produce Flame’s tooltip is actually incorrect in game on Clerics and it actually deals more damage than it says at level 5 and 10. However, against undead, if you’re going to use a cantrip, Sacred Flame is the way to go. There’s also a necklace called Necklace of Elemental Augmentation which adds your spellcasting ability modifier to the damage of your cantrip when it deals acid, cold, fire, lightning, or thunder damage, so make sure to grab that when you’re in the Inquisitor’s Chamber in Creche Y’llek to make your produce flame even stronger.

Produce Flame can also be helpful in act 2 to provide your party a source of light against the shadow curse before you gain protection against it. Also, make sure to get Guidance as your third cantrip as this will be used very frequently in dialogue and when faced with ability checks. You can also use it preemptively when entering new areas to give yourself a bonus to nature, perception, and religion or history ability checks for example that can happen when you discover a new area.

For your spells you’ll want to choose Guiding Bolt, Command, Bless, and Inflict Wounds. Guiding Bolt grants advantage on the next attack roll against the target creature and deals 2d6 radiant damage. This is your ranged single target damage spell. Inflict Wounds is also great for single target, but requires melee range and deals 3d10 Necrotic Damage. Since Inflict Wounds is an attack roll and melee range, you can guarantee it’s a critical hit by using it on targets that are sleeping, or paralyzed from Hold Person. Bless is great for improving your team’s ability to land attacks and command is solid crowd control. You can also disarm enemies with Command: Drop Weapon.

At level 2 you’ll gain your first channel divinity charge. This can be used to Turn Undead, which causes Undead creatures to flee in a large area of effect. This will get much stronger at level 5 once we gain Destroy Undead.

We also gain Radiance of the Dawn, which uses a Channel Divinity Charge to deal 2d10 + character level radiance damage in a large area of effect. Radiant damage is a huge part of this build so this will be what we use on non-undead creatures for repeatable AOE radiant damage.

#bg3 #baldursgate3 #baldursgateiii
Toyhouze earns from qualifying purchases.
Рекомендации по теме
Комментарии
Автор

*Level 1:*
_Race:_ High Elf / High Half Elf
_Abilities:_ STR 11, DEX (+1) 14, CON 13, INT 8, WIS (+2) 17, CHA 12
_Class:_ level 1 Cleric (Light)
_Cantrips:_ Produce Flame, Sacred Flame, Guidance (unnecessary, if your main character have it)
_Spells:_ Guiding Bolt, Command, Bless, Inflict Wounds

*Level 2:*
_Class:_ Cleric 2
_Spells:_ Healing Word

*Level 3:*
_Class:_ Cleric 3
_Spells:_ Scorching Ray

*Level 4:*
_Class:_ Cleric 4
_Cantrips:_ Resistance
_Spells:_ Guiding Bolt, Inflict Wounds, Sanctuary, Bless, Healing Word, Cure Wounds, Hold Person
_Feat:_ War Caster

*Level 5:*
_Class:_ Cleric 5
_Spells:_ Bless -> Spirit Guardians, Glyph of Warding

*Level 6:*
_Class:_ Cleric 6
_Spells:_ Remove Curse

*Level 7:* Multiclassing
_Class:_ Sorcerer (Storm) 1, Cleric (Light) 6
_Abilities:_ STR 8, DEX 13, CON (+1) 16, INT 12, WIS (+2) 17, CHA 8
_Cantrips:_ Minor Illusion, Blade Ward, Light, Friends
_Spells:_ Inflict Wounds, Guiding Bolt, Bless, Healing Word, Guardians, Remove Curse, Glyph of Warding, Sanctuary, Hold Person

*Level 8:*
_Class:_ Sorcerer 1, Cleric 7
_Spells:_ Banishment

*Level 9:*
_Class:_ Sorcerer 1, Cleric 8
_Feat:_ Ability Improvement: WIS +1, CON +1
_Spells:_ Aid, Lesser Restoration

*Level 10:*
_Class:_ Sorcerer 1, Cleric 9

*Level 11:*
_Class:_ Sorcerer 1, Cleric 10
_Cantrips:_ Thaumaturgy

*Level 12:*
_Class:_ Sorcerer 1, Cleric 11
_Spells:_ Heal, Harm, Planar Ally, Heroes' Feast


*Gear:*
_Helm:_ Holy Lance Helm > Hat of Fire Acuity
_Cloak:_ Cloak of Displacement > Cloak of the Weave > Cloak of Protection
_Armour:_ Luminous Armour
_Gloves:_ Luminous Gloves
_Boots:_ Boots of Speed
_Amulet:_ Amulet of The Devout > Necklace of Elemental Augmentation
_Rings:_ Coruscation Ring, Callous Glow Ring
_Weapons:_ Phalar Aluve, Adamantine Shield, Guandrel's Aspiration

aWinterBlood
Автор

Nice build, I would personally go for the Reverberation route though by wearing the Gloves of Belligerent Skies, Boots of Stormy Clamour and Thunderskin Cloak. It means that anything that gets in your Spirit Guardians automatically get 4 turns of reverberation and so -4 to Str Dex and Con saving throws, and if they have 5 turns then they take 1d4 thunder damage AND fall prone if they don’t succeed a 10 DC con saving throw which will happen a lot with the -4 penalty. And on the off chance they do hit you with all the radiating orbs on them, they’ll get Dazed if they don’t succeed a Con saving throw cos of the cloak. Synergy all round

firex
Автор

The sleeping glyph element to this build is such a nice touch. Ive run a duo honour mode playthrough with Light Shadowheart and ive never enjoyed watching a build more than seeing how versatile and flashy this one is.

Alao, Gandrel's + Many Target arrows is GENIUS

AndyMacster
Автор

My party: Tav sneaking in the shadows waiting to silently take down enemies, Gale standing on a cliff raining fireballs on the battlefield, Lae'zel psionic jumping directly into battle to throw her enemies at each other, Shadowheart taking a sunny stroll through the battlefield and restoring life with her touch.

P_Taters
Автор

My first playthrough was as a light cleric and it was very fun basically placing myself in the middle of the battlefield with spirit guardians on, spamming mass healing word, warding flare and radiance of the dawn over and over.

distilledwill
Автор

The Amulet of the Devout's +2 to spell save DC, when added to staves with +DC and a high spellcasting ability makes your DCs really high. I think that once you have this item you can comfortably give away the Hat of Fire Acuity to another party member.

Basically, any offensive caster with Scorching Ray can use it as an opener and then have unsavable control spells. The HoFA is also great on martials that deal fire damage (with either of the Helldusk gloves, ) especially a control archer.

Words of caution on getting the Amulet: When you steal it and get the "castigated" curse, *do not* Short Rest or Long Rest. You can remove curse first to reduce the negative consequences, and then heal one party member at a time. Anyone present for the crime can get the curse, so sending your rogue in alone is best.

The curse summons a pair of extraplanars (usually high level Devas) to attack you, but what may not be obvious is that it summons a pair of them *for each cursed party member that gets healed.* So, if you take either rest you could get jumped by 2 x healed party member Devas. On Honor Mode, 8 angry Devas might be overwhelming if you are not prepared. Using Remove Curse on an afflicted party member will reduce the number of avenging extraplanar attackers to 1 instead of 2.

For best results, send your sneakthief character into the building alone, then cast remove curse on them, then heal them and you will just have to dispatch one angry Deva, which should be no problem.

jtirri
Автор

Thanks for leaning heavily in BG3. I quit wow to play this and I’m never looking back.

paulziegler
Автор

Simply the thought of Shadowheart successfully hitting anything is a delight. I do like her as Life cleric using her summons for damage, but this build sounds awesome for a future play.

suitov
Автор

For anyone who might be having trouble following the ability points section of this guide (or lack thereof) and respec'ing/adding a class instead of going to Withers at lvl 7 and changing your class entirely etc, unfortunately this video doesn't offer much by way of how to spread your initial ability points, or any additional ability points you've earned if you decide to respec at any given level (though it offers lots elsewhere!).

I was at level 10 and decided to respec following this guide only to find my ability points were off at level 7, so had to reload and start over/guess again. One thing I found useful was to skip to the part of the video where he's at the level you're currently at when you decide to respec (ie in my case I skipped to where he was discussing what to do at level 10) and check his ability point spread on the right hand side of the screen. Then head to Withers, change your class to Light Cleric to bring you back to level 1. You'll have ALL your previously earned ability points intact (excluding the 2 additional ability points you earn as one of your feats), and then you can calculate accordingly. I think the bonus points were either +2 in Wisdom and +1 in Constitution or Strength, if that helps at all...

I had 27 ability points to spend when I decided to respec, so I spread all my points according to what level 10 looked like, knowing I'd have an extra 2 points to spend when I earned the Ability Points Bonus feat.

mAcroFaze
Автор

What about... Eldritch Knight 8?

At level 8, you can get blur and mirror image plus you'll have shield. so everything misses you. Use adamantine shield for reeling. Lumninous helm and luminous armor. for orbs, mental fatigue ring. So you have 3 conditions you put on enemies when they miss.

Then use boots of stormy clamor, and gloves of belligerent skies. which add reverb every time you inflict a condition or do radiant dmg. you're always doing radiant dmg and always inflicting conditions.

Use shining staver for the radiant dmg. then the rare light mace that does 2d8 piercing and 1d4radiant.

THEN, you can use arcane synergy ring and elemental augmentation necklace. With EK war magic ability, you cast a cantrip and get a main hand attack as a bonus action, and that triggers arcane synergy for 2 turns and necklace adds spell mod to your cantrip, then arcane synergy adds you caster mod to your melee attacks.

Because you never get hit you can go low on con. you only need 14 dex to get 2 ac from your medium armor so you can go 16-16 on your str and int. You can use feats to buff these stats, but...I would recommend several other feats that can fit this build.

level 8 ek gets 2 attacks and 3 feats. at level 9 you get misty step. level 10 you get eldtritch strike(enemies you attack get disadvantage against you, so they miss) Everything that misses you, basically goes prone. and while they are prone they are stacking up reverb so they are way less able to stand back up, and you just stack orbs/reverb on them while thety sit there struggling to stand up.

Level 11 you get 3 attacks and level 12 you get your 4th feat. fighter is a REALLY mean full class and EK gives you a lot of extra help in the spells department that is really the only thing lacking in fighter. perfect gish build.

This build also works REALLY well for blade pact warlock 5(for the feat and extra attack) and then 2 palladin for the radiant dmg you get from paladin and is also charisma based. after that, sorc till end of the game for metamagic/sorc points.

So you can dump stat str and int and wis, all you need is dex 14 for the 2 ac, and stack charisma since your spells and weapon attacks use charisma.

timfriday
Автор

Instead of taking that one level in sorc I stay with cleric and just use resilient feat and grab CON. You get plus 1 and prof in CON. Then you still have two other feats. Lucky, alert, ASI. WHICHEVER fits your part best.

Im_Still_LightSpeedLayne
Автор

“you can just cast banishment on Ansur and some other plane of existence will have to worry about that” 😂

emris
Автор

Wow. This looks absolutely amazing. Can't wait to try it out.

McSmacks
Автор

This is a perfect build video. Well done 👍

TheLawIX
Автор

As an avid player, I really appreciate this video. Not just the build, but more the presentation and breakdown. Very clear and well done. Easily one of the better build videos I've seen on here

CeurleanValentine
Автор

This is so in depth and clear. I'm actually trying out your warlock and now cleric build. I hope we can get more builds like druid or fighter next. This is great! thank you!!

interdimensionalloba
Автор

You didn’t discuss starting abilities but looking at your screen at various points it looks like you just used the default?

MrVoodoods
Автор

Perfect build for Shadowcute post Nightsong encounter, particularly for rp reasons if you chose to “follow the light” 😉

mxmadifae
Автор

To keep the build a little lore friendly I get her first level in rogue and eventually get 2 more rogue levels later. The extra dash helps the guardians instantly win act 2 for you and it's like she retains her sharran background

JulesBrunoJjBaggy
Автор

I was just planning on doing something similar in my next playthrough so i'm glad to hear it's actually good in practice lol

emmajeema