Retargeting animations with HumanIK rig in Maya

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Quick tutorial - how to retarget animations in Maya using HumanIK rig.

Tips: BOTH characters need to be characterized with HumanIK rig. Kubold's animations are already characterized. You can characterize your own skeleton in HumanIK tab in Maya.

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Hi, may i ask you question? Is it possible for me to edit a retargeted 3D model? In my case, i have a complex model which is not exportable. Thus, i get a mixamo model which is simpler, and retargeted the animation from the original model to the mixamo model. But there was some mistakes in the mixamo movement that i need to repair but it seems that the keyframes were missing from the mixamo model. Is it possible to make an edit to the retargeted model? Thank you.

szekiTTV
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It's very, very slow to import, if you want to retarget 100 animations this will take a while...

erikm
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