Pixel Art Shader In Godot | Tutorial

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In response to Unity retroactively changing their licensing policy, I'm retroactively porting my Pixelart Effect into Godot, but with extra features.

I've been working on the Ultimate Pixelart Effect code on-and-off for 3 years, and I only just got it working with huge caveats.

In Godot, it took me 1 day...

Let me know what you think in the comments!

00:00 - Initial Attempt
01:12 - Ruble Content No. 1
01:15 - Ultimate Pixelart Effect
01:48 - Concept
03:09 - Setup
04:54 - Result
05:44 - Discussion
07:23 - Personal Updates
08:08 - Surprise
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I love the "Godot is missing that so let's add it!" attitude of professionals. I can easily imagine Godot matching Unity feature set in a two or three years from now.

CieMaKat
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Keep making Godot tutorials! It’ll definitely contribute to the community!

piousthepious
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That's so cool, I've been trying to do something similar for my Octopath Traveler inspired game in Godot. Ended up with a very expensive fragment shader.

Going to try using the concepts and ideas covered in this video! I swear I have been learning a lot from all the unity dev's making Godot tutorials this past few days!

gamedevaki
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Great tutorial! I'm a Java developer myself going on 8 years professionally. I've recently had this urge to pick up game development and try to recreate the game my wife and I met on back in early 2000s. You've inspired me to work with Godot before going into Unity.

Dominator
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Great content friend. Appreciated the old unity videos; appreciate the new ones. Especially appreciate Ruble. Keep it up

jessekcooley
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Hey, I'm on TV!

Great video! I decided to pivot to Unreal, but I might still do some experimenting in Godot. There's no harm in learning more, and keeping your options open. 😄

adamjensen
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Liked and subscribed! I really like your style of editing and tutorials way.

brandonjacksoon
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Alternative title: Creating the ultimate pixelart effect in Godot while bashing unity with criticism every 2 seconds (justifiably)

asdgreersf
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You're awesome for this. Please keep making more videos

ScumlordStudio
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I laughed so much when i saw that the video was from you.

Davi_Dash
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I didn't have the skills to create that but I wanted such shader for years and tirelessly scrolled the internet for an "easy" solution. Thank you so much!

ozymandass
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I was so excited to port this technique from unity! And was up late last night banging my head against the same depth precision issue. Lo and behold, you've posted the explanation the very next morning.

colinegge
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Keep making tutorials!
And you just earned yourself a sub from me.

mgordon
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You got me hooked with the first sentence 🤘🤘🤘

jackmakmorn
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Keep making tutorials

Yours truly,
A ton of people

paulkanja
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Thanks for the tutorials, would love to see more of those with Godot. Even just figuring out, how to help out with the Godot engine would be nice too, I don't have C++ experience, but I feel confident in things. Just would need a few pointers to figure things out

Dominik-K
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Godot honestly has a lot more going for it than I would have thought. I'm using the C# version, and it's got some of the best support for tooling I've ever seen. GDScript code completion is already good, but for C# you can literally set VSCode as an external editor and get complete support for all the features it has. (References, member list, auto-completion, etc)
Being able to extend the engine itself with C++ is also a huge plus.

TheVideoGuardian
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This is great! Subscribed. Would this method make lighting, shadows and global illumination difficult though? If you wanted some nice lighting while using this technique would you calculate that on the view with the flat sprites? Or some other way?

someghosts
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Well, I never expected to see Godot and Lee Mack to be in the same video. What a lovely surprise!

sbruchmann
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It would be really interesting to see the process of adding a feature to Godot!

NitramiuZ