Unreal Engine 4 - Creating and using Destructible Meshes Tutorial in under 3.5 minutes

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In this video we work on creating destructible meshes, destroying them via collision, exploding them with bombs and destroying them via specific actors!

00:00 - Intro
00:36 - Setup A Destructible:
01:13 - Destroy Via Collision:
01:23 - Destroy Via Explosion:
02:20 - Destroy Via Event:

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For anyone wondering how I did my falling debris blocks in my Dragon Skeleton Boss video. It was done by creating a blueprint with the destructible mesh inside. Then spawning the blueprint in a random location in a set bounds. Enable input damage is turned off but I have an component hit node connecting to an apply damage node to break the mesh (shown at 02:20). Generate hit event is turned on for the floor and the mesh, no branch is required. Hope this helps!

Beardgames
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This is the best tutorial I’ve ever seen. Thank you so much b

cicadamikoto
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Great tutorial, thanks for sharing! I was struck with the sudden urge to subscribe to your channel... I've no idea why.

cdc
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Hello great great tutorial.
What metod need to use for destructble vase for example.
The player pushes the vase, but the vase is destroyed when it hits the floor?

s.v.midnigth
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Hey man great job on the dragon modeling! For some reason your videos are trying to send me to another channel... are your end screen suggested suggesting only your channel vids or a friends?

BuilderTrevin
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I find it easier to read the information that hear someone explaining it. Are your tutorials written down anywhere?

CuriousDream
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man you sayin the mesh is only desroyed by an specifiyed object but you have enable that also the chat breaks it ?

cebossinvalidos
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How could you use this to recreate CoD Zombies window barriers? As in, the player manually spawns a destructible mesh in, and that mesh is set to only be able to be destroyed by an enemy ai?

CommanderColson
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Did you know how make destructible tree? but little realistic not like concrete ;P

plasid