Raw Scan Head Data to CC Head | 3D Scan Pipeline Tutorial Part 3

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00:00 Intro
00:30 Export & Align Meshes
01:40 Wrapping & Mesh Alignment
04:44 Update to Character Creator

*Note: Assets shown in this tutorial serve only as reference material.

Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.

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please add motion mixer to iclone like ( apply motion 1 to the character ) remove right hand motion then apply motion 2 only on the character hand to replace the first motion make it easy to mix mocaps so we have a plenty of options and more freedom

dr.arajay
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I love this but i have a question. Can this process work with alien/race type character modals?

Yepitsdarryl
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I really like the idea of being able to use/import 3D scans to create characters directly in CC, but I still don't understand what this pipeline/workflow is needed for and why this only seems to support ZBrush. Would anyone explain it to me, please?

manollobango
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This is a weird tutorial. It seems to assume your head scan mesh has the same topology as the cc base mesh head. Which of course it would not.

plainpixels