Unity RPG Tutorial: Generating Items

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In this tutorial we're going to expand our set of RPG components to include a procedural item generator which can generator an item appropriate to our level and class.

🎞️ Chapters
00:00 Introduction
00:35 Overhauling our stats
09:30 Adding new stats
15:40 Setting up the UI for the item generator
19:27 Adding item quality
20:40 Building an item budget
27:50 Creating character stat profiles
35:20 Allocating the budget
42:30 Simplifying the stat profiles
48:30 Dealing with left over budget
54:00 Generating an item name
01:00:30 Equipping the items
01:05:30 Wrangling our enums
01:09:45 Fixing the missing slots

If you've got questions add a comment below or send them in for the next Q&A video

Looking for other ways to get involved?

🎉 Thankyou to all of the Patrons 🎉
➔ Grant Coble-Neal
➔ John Douglas
➔ Kasper Enwall
➔ Adam Ercanbrack
➔ Tylah Heil
➔ Ian Kehoe
➔ James McCarthy
➔ Kalvin Pearce
➔ Seriphis
➔ Bradley Seymour
➔ SiliconOrchid
➔ Brian Smith
➔ Callan Syratt
➔ Robert Thorpe
➔ Daniel Williams

#Unity #Tutorial #GameDev
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I just discovered your channel now and i don't know how YouTube didn't recommended your channel to me earlier because your series about C# and Unity are amazing. Just noticed about the Ai unity videos weren't started from scratch like even building the scene i would like to see from the beginning.
But overall you are great teacher, keep up the great work. 👍
Keep up

baselpro
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Awesome series, I watched the previous two videos, and really enjoyed how you worked through everything, and explained your thought process. Excited to see how I can extend this! Keep it up!

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