Unity VFX Graph - Vertical Beam Attack Tutorial

preview_player
Показать описание
On this tutorial let's see how this Stylized Vertical Beam attack is done in Unity! We are gonna use Shader Graph and VFX Graph to build this bad boy and by the end you will have a great start to improve on.

00:00 Intro
01:07 Starting the VFX
02:10 Cylinder Mesh in Blender
03:02 Vertical Beam Core
04:58 Beam Background
05:56 Fresnel Cylinder
08:47 Voronoi Layer
12:55 Electric Layer
13:51 Getting the Motion right
16:08 Details Overview
16:47 End Results and Credits

-------------------------

OR

-------------------------

*Courses*

*VFX Assets Packages*

*VFX Graph Tutorials*

*Shader Graph Tutorials*

*Other VFX Videos*

Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

#unity #gamedev #tutorial #vfx #madewithunity #visualeffects #shaders
Рекомендации по теме
Комментарии
Автор

Love how this one turned out, powerful stuff 💥

GabrielAguiarProd
Автор

You genuinely have one of the best channels on all of YouTube! Great content, delivery, everything just so great!

monarchdrumandbass
Автор

You post the best tutorials by far! I cannot thank you enough!

llVFX
Автор

Melhor canal explicando VFX / Visual Effects sem dúvidas, muito obrigado!

ciaxeresregio
Автор

dont hesitate to upload complex stuff bro because the way u explain step by step almost anyone can follow. Btw i wanna ask u something not related to VFX but for cell fracture structures. I made a columns in blender thats breakable by the enemy boss the problem is when i export the fbx with all their fragments every fragment in unity has its own animation any tip to export the FBX with only 1 animation that contains all the fragments already animated? I ended up doing it with rayfire but i want to know how to do it from blender with baked animations.


EDIT1 - I tried to link all fragments to 1 empty object but when i play the animation it behaves like a one big piece of block and fragments dont explode all over the place.

Damian_DH
Автор

LIFE SAVER
I was actually searching for this one
i also needed it to make something like a kamehameya VFX
Thanks

mojoGameDev
Автор

Wow, i really than kind of advance vfx, I hope you do more in futur ! Really great video like always !!

ouroboss
Автор

can you create this type of effect with unreal engine

Evenskiped
Автор

UPD: Found a solution to the problem with Alpha Clipping! Down bellow.

Yo, great tutorial! I needed that for my personal project on 3D Bomberman.
Btw, I don't really understand, how you made Alpha clip threshold works: I've checked all the graph settings that you showed, but it's not working. If I'll put this shader material on, for example, cube object - it shows those holes, but there're no holes on the VFX... Changing the value does nothing on the VFX too. Can you help, please?

UPD-Solution: On VFX graph select "Output particle unlit mesh" block and check in inspector "Alpha clipping".

SawTrem
Автор

best explainer on here fr, can you do more particle effects tutorial without vfx graph, it isnt supported by vrchat, enjoy doing gesture animations there like finger gun to spirit gun

DMVR
Автор

Hi Gabriel, is it possible to use 1 particle system and emit it in multiple positions ? (Instantiating it multiple times kill performances) Awesome video btw!

TREXYT
Автор

how to make the same scene in the latest version

_kephir_
Автор

Hi Gabriel, after adding multiply scale over life it's not rendering.What can I do?

LaertGhambaryan
Автор

I have a problem with voronoi, it's gray. How to fix it?

陳楷中-cw
Автор

Excellent video. Question though: I made an HDRP version. Everything works except my Voronoi Speed. I can see the Voronio Speed working in the Shader Preview, but its not visible in my Scene view. Any ideas?

astronautical.engineer
Автор

Hi Gabriel, I have a question about why the Output Practical Quad in my project doesn't seem to have the option to ADD Shader Graph. Can you help me with this?

trongtrivo
Автор

Hi Gabriel, what post processing are you using for this? My colors are not that brighter like yours

amng
Автор

How did you taper the cylinder in Unity to have the cone shaping rather than the straight cylinder? Using Unity 2022.3 LTS and can't figure it out. Also can't preview VFX in Scene View but heard that's some odd convoluted bug unless I'm just doing something very wrong lol. Can preview the VFX in Game View with no issue

NightDrawn
Автор

Pleased Upload on gumroad, i can't acess Patron in my country

TheBlackbirdii
Автор

I wonder if a similar beam could be achieved in Godot 4.2?

VoltitanDev