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Voxel Game mini devlog - Multiplayer networking architecture

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My voxel game's needs multiplayer networking, so I've been designing a relay lobby system that will allow players to play together.
Through a peer to peer (p2p) like solution that masks ip adresses through a relay game server.
The libraries I'm using for this specific networking solution:
I'm making a voxel game with Rust and Bevy, and you get to tag along in this video and see some stuff I've been implementing.
Trying out a new video format :)
My discord group:
Want to support me?
Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur
Resources (The tech I'm using)!
world generation: my own custom implementation is not open source at the moment.
other rust libraries, that I recommend:
#tantan #voxel #gamedev
Through a peer to peer (p2p) like solution that masks ip adresses through a relay game server.
The libraries I'm using for this specific networking solution:
I'm making a voxel game with Rust and Bevy, and you get to tag along in this video and see some stuff I've been implementing.
Trying out a new video format :)
My discord group:
Want to support me?
Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur
Resources (The tech I'm using)!
world generation: my own custom implementation is not open source at the moment.
other rust libraries, that I recommend:
#tantan #voxel #gamedev
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