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Let's code 3D Engine in Python. OpenGL Pygame Tutorial
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Warning! This video only explains the basics of working with 3D graphics using OpenGL through the ModernGL library. It is suitable for creating simple 3D applications, but for developing more serious things you should not adhere to the proposed class architecture.
And if you are interested in this video as a guide, then many things here can be simplified and optimized, and I suggest you watch (pay attention to the architecture of the application and classes) the following videos:
Github:
Code from video:
3D Cat model:
00:00 Intro
00:54 OpenGL Window
02:50 OpenGL Pipeline
03:54 Hello Triangle!
06:59 Hello Cube!
11:16 Texturing
14:50 Camera
18:10 Phong Lighting
22:54 Reorganization
26:33 Transformations
28:26 Gamma correction
30:04 Mipmaps, filtering
31:00 Load 3D model
#coderspace #python #opengl
And if you are interested in this video as a guide, then many things here can be simplified and optimized, and I suggest you watch (pay attention to the architecture of the application and classes) the following videos:
Github:
Code from video:
3D Cat model:
00:00 Intro
00:54 OpenGL Window
02:50 OpenGL Pipeline
03:54 Hello Triangle!
06:59 Hello Cube!
11:16 Texturing
14:50 Camera
18:10 Phong Lighting
22:54 Reorganization
26:33 Transformations
28:26 Gamma correction
30:04 Mipmaps, filtering
31:00 Load 3D model
#coderspace #python #opengl
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