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Code-It-Yourself! 3D Graphics Engine Part #3 - Cameras & Clipping
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Phew, it's a long one but I feel necessary to get this series moving. This video describes how to implement cameras and clipping planes in a 3D engine. In addition, I derive the look at and point at matrices, typically used in cameras, and talk about how to clip triangles against planes in world space, views space and screen space
Twitter: @javidx9
Twitch: javidx9
Twitter: @javidx9
Twitch: javidx9
Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection
Code-It-Yourself! 3D Graphics Engine Part#2 - Normals, Culling, Lighting & Object Files
Code-It-Yourself! 3D Graphics Engine Part #3 - Cameras & Clipping
Code-It-Yourself! 3D Graphics Engine Part #4 - Texturing & Depth Buffers
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