UDK Realtime perpixel painting demonstration

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Testing out a shader that allows you to paint in realtime Normals, displacement, diffuse, specular etc...

Texturing tests (done in 30min) 100% painted in UDK

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That's really inventive. I can't wait to see how you do it.

metoren
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that is cool, are you gonna release this?

blade
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Cant this be done in real-time?
As in have the ground a muddy texture and have the lowest texture layer a brown cube map? so it looks like a muddy reflection water an every time you step the "bone" gizmo in the bots foot places a foot print decal could b used as a paint vertex brush like u did?
The effects of this seen in a battle like Omaha Beach or vietnam would work wonders with helping the player trace the enemy in snow, mud, sand
If this can be achieved how would it go over the network?

vmatey
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Huh? Are you telling me I can't go there? :(

Infantyzip
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do't see displacement, only normals
do't see even BumpOffset

What resolution texture?
How many instructions a shader?
How many heightmap samples in the calculation of normal? 4?

CAHEK
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"Realtime perpixel painting". Per pixel. Not Vertex.

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