Character Creator 4 Tutorial - Characterizing Humanoid Characters

preview_player
Показать описание
One of the best new features of Character Creator 4 is the ability to bring in any custom character from any program and retarget the bone rig for use with all of iClone’s motion tools and Reallusion’s massive motion library. In this video you’ll learn how you can assign a T-pose, map the bone structure, and save a Human IK profile for later use.

00:00 Intro
00:41 T-pose Setup
01:53 Bone Mapping
05:14 Export to iClone

*Note: Assets shown in this tutorial serve only as reference material.

Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, or any other 3D tools. CC4 connects industry leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.

✦WATCH MORE
Learn about iClone animations:

✦FOLLOW US!

✦ONLINE HELP

#CharacterCreator #3Dcharacter #Humanoid
Рекомендации по теме
Комментарии
Автор

how to get the facials work for non humanoids?

ussdev
Автор

1:11
I imported a custom model as a creature but when I press the Characterization button there's nothing like an entire skeleton created, instead it's just one diamond shaped bone.
I thought that's becasue this model as you suggested was from sketchfab so it already has bones???
I have contacted to a customer service but she said this program is supposed to create bones for any characters without any original bones.
I just don't know where I did wrong or which tutorial I should watch.

chinglun
Автор

By just clicking dummy n model it is not a signing bone to map....
What's the reason?

RkRaoM
Автор

I have assigned all the bones correctly but the Human IK indicator is still red... it never turns green. Do you have any help ?

alexvisualsD
Автор

if I want to create character in cc4, am I only limited to human-like characters ? can't I create something fantasy like, for example undead or orc or elf or something like that ?

blacklord
Автор

is there an option to add bones directly on CC or iclone?

sunny
Автор

When I created a character, no bones appeared. I tried accurig but I couldn't get the bones to align realistically on an anthropomorphic character.

wielandsmith
Автор

Is there any lecture on 'Facial Rig & Expression'?

ofweirdtop
Автор

i did a custom rigging, and my fingers curl up not sure why despite it showing green during implementing the rig to my bones.

busybabyvideos
Автор

Is this workflow no longer necessary now that AccuRig has been released?

binyaminbass
Автор

But how do you assign the facial bones for expressions?

RonnGarris
Автор

Are we going to get auto control-rigs for UE5?

alekjwrgnwekfgn
Автор

How add clothes to custom humanoid avatar?

FIaTV
Автор

Hii....can you please let us know .how can i convert fk to ik animals or T-Rex...i couldn't found youtube even a single video.please help. All the tutorials are about human ik not the animal or dinosaur ik.

raviranjan
Автор

I think this video somehow has the wrong title - in the thumbnail, video itself and on YouTube. :) This video is about NON-Humanoid characterization. Not about Humanoid characterization.

virtualfilmer
Автор

How does the automatic conversion work?

ZooDinghy