Sea Shack | beginners tutorial | blender 2 8 | Part 4

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Creating a sea shack diorama. In this series we continue developing and practicing our skills from previous tutorials and develop our learning with new tools and techniques. This episode looks at creating the small detailed objects that give the scene it's character. I go through the tree , the roof and the sun shade in this session and talk generally about techniques and tips

Learn the basics of Blender 2.8 :

recommended graphics tablet:
I use a graphics tablet to paint with and my recommendations are written below:

Normal Graphics Tablets
Normal Graphics Tablets
*Cheapest + FAVOURITE:*
Veikk a15 £40 or $40

Veikk a30 - great alternative is a15 not available

*Most sturdy and with tilt:*
Huion h610 pro v2 £55.86

Display Tablets
*My Favourite*
VEIKK VK1560
£255.36

Heard good things:
Huion Kamvas GT

*Money no object :)*
Cintique 22”HD

*What I use*
Mobile studio pro

Learn the basics with this playlist 2.79:
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Hey man, just want to let you know that these tutorials are absolutely amazing. Easily better constructed than 85% of university courses aimed at teaching a new program. I’ve only been familiarizing myself with blender the last three days( with zero 3D experience), and I could confidently recreate this scene now with little to no guidance. You are a true hero to me, having put in the effort to make these, and making this great program super accessible. Kudos to you and I can’t wait to see what you have in store!

just_cody
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At first, I was a bit turned off by your teaching technique in teaching us basic functions, but not giving us every single step of the process (e.g. building the shack or building the robot dog in your other tutorial). Now however, I VERY much appreciate your teaching method! I find it so invaluable to "have a think" about it and figure things out using the functions you teach us. By being forced to practice those functions, I'm able to remember how to do things better long-term, so thank you for being such a wonderful teacher, Grant!

stephaniesoong
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For anyone confused like myself when he scaled them down, make sure you have Pivot Point set to Median Point instead of individual origins! :)

danjirinnn
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Brilliant tutorial as ever
Only tip I learned the hard way, when you create plant leaf number 1, name it. Then every duplicate will be named automatically with a number. Good way of keeping things ordered.

nmcrobie
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Please go over modelling those fishes, they look great

kinamaster
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Best blender tutorial channel on youtube with your calm voice 😂, thank for your great job👍

abidurrohmanalbaz
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4:15 a quicker way to select every other edge would be to Checker Deselect: select all the vertical edges, then press F3 and type in Checker Deselect.

a.quentin
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Thanks a lot for your tutorials. I think your loly poly works are simply beautiful. I like the way you use colors with them.

Carlos-krnz
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gotta save my progress every 0.2 sec just in case XD 7:40 almost there! Gotta say how much i love your courses. They're hella fun & cover everystep a-z! Thank you so much ✨

kundagoonda
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(memo)
1:35 : Resize the scene
2:05 : Roof
8:15 : Cloth
11:30 : Plant

yukima
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Thanks for your work, very well put together tutorial and I'm now a proud owner of a fish pool shack. Started playing with blender 3 days ago and I love it.

obijohn
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I'm learning incredibly faster with your videos. Thank u very much! 💚

janailsonleite
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Hey I am impressed that you have the perfect Korean subtitle that I have been looking for! It was so helpful and I am glad to find your channel. Your tutorials are amazing and I love them!! Thank you for the great explanation.

콩-nrn
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I'm trying to follow along and make that pot, myself. When I slow down the video, it looks like you're scaling with Proportional Editing enabled. When I try to replicate the steps, I loop-select, then scale, all I get are distorted non-uniform shapes. How are you going about getting your scaling to behave like that?

Edit: I figured it out. The pivot point was set to Active Element, not Median Point. That was the problem. When Active Element is selected, the white-highlighted element (active) is where the influence is, despite the loop-select, thus causing biased scaling.

rabbitinthemn
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Really appreciate the constant posting!

julianjessett
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For those of you whose "local scaling" isn't quite working (when he double presses X, Y or Z):

when you rotate an object in Edit Mode, the local axis is lost, and you can no longer scale this object in its local axis.

origami_canoe
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You're Amazing! I AM GRATEFUL for your teachings. Thank you.

lowidle
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I have to agree with last post, these are awesome teaching tools, well done and thank you for sharing.thumbs up to you.

MrBenchrest
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Loving your tutorials. Really looking forward to the material creation for this one as well. Thanks for all the great work.

Mrflippyfloop
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Got confused for a bit after you scaled everything down. My proportional editing circle was still huge and way off the screen. I finally got it shrunk down sufficiently to see it.

andabien