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🥴👉Easiest Way to Add Target Locking System in your Game Like Dark Souls and Elden Ring ⚔ | Unity
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🔸 This video is about the easiest way to create target lock-on mechanics in the Unity game engine.
🔸 I have explained how to calculate the angle, height, and other kinds of stuff that will build up our system.
🔸 You are going to learn how to switch cameras and work with Cinemachine cameras to lock on the target.
🔸 How to get nearby enemies and create UI to indicate the current target.
🔸 How to download animations from Mixamo and fix animation issues.
🔹 To Calculate Angle: Vector3.Angle
float angle = Vector3.Angle(Vector3 from, Vector3 to);
This function returns the angle in degrees between the two vectors.
🔹 Physics.OverlapSphere
Collider[] enemies = Physics.OverlapShpere(Vector3 position, float radius, int layerMask = AllLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);
This function returns an array with all colliders touching or inside the sphere.
👉 Don't forget to leave a like and Subscribe to this Channel for "Games Creation" related content.
👉👉 👉 I will start providing assets and new videos to my supporters in Patreon, so please help me grow my page so that I can do this full time.
#gamefactory #darksouls #eldenring #game #how #tutorial #savrigog #targetlockon
🔸 I have explained how to calculate the angle, height, and other kinds of stuff that will build up our system.
🔸 You are going to learn how to switch cameras and work with Cinemachine cameras to lock on the target.
🔸 How to get nearby enemies and create UI to indicate the current target.
🔸 How to download animations from Mixamo and fix animation issues.
🔹 To Calculate Angle: Vector3.Angle
float angle = Vector3.Angle(Vector3 from, Vector3 to);
This function returns the angle in degrees between the two vectors.
🔹 Physics.OverlapSphere
Collider[] enemies = Physics.OverlapShpere(Vector3 position, float radius, int layerMask = AllLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);
This function returns an array with all colliders touching or inside the sphere.
👉 Don't forget to leave a like and Subscribe to this Channel for "Games Creation" related content.
👉👉 👉 I will start providing assets and new videos to my supporters in Patreon, so please help me grow my page so that I can do this full time.
#gamefactory #darksouls #eldenring #game #how #tutorial #savrigog #targetlockon
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