Car Destruction in Unreal Engine 4

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Did he just put every single keyword that has any connection to physics in the description

Noah-hbmu
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Beamng.drive: Hey I have seen this one.

Unreal engine 4: What do you mean you have seen it, its brand new?

paracetamolgaming
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Over the past three years, I have not seen a single game where there would be such a physics of damage, but everywhere mega volumetric rays were crammed with their post post post post processing, which no video card in the world can withstand...

VechaslavKidala
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I would pay good money for this on the Unreal Marketplace

reaktorleak
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Imagin this level of destruction in a game like GTA

nickmckeehan
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Fragments. yes! Just what BeamNG needed.
Also RIP BeamNG.

humanspider
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This reminds me of the tech demo for Wreckfest from back in 2014, just with better visuals.

nanolfo_
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Omg. I love this. Entertaining to watch

syvl
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Haha.. super cool man! Keep up the good work. And yes, if this thing would work with any other regular cars as well.. wow.

bernhard.design
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See you later on 5+ years when this video gets recommended again!

gabrielvieira
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Not at beamng lvl but getting better for sure. Cant wait to see these physics in some great games.

alexhutchins
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This is the most satisfying video on the internet.

HailSatanLLC
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So Realistic" Eye Catching Video Thank's

AntonioToledoCGDEMOS
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I love the scratches and the metal underneath the paint! @Beamng please use this!

JTimbo
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This is really nice! I am curious tho as to why the tires seem to be invincible lol. Not complaining either tho, I only ask cuz this video is pretty mind blowing to me & compared to creating the body damage physics I feel like popping tire physics sound like a walk in the park! Lol. Truthfully tho, I'm pretty clueless in this area so once again, it was only a minor curiosity. Also, It doesn't take anything away from ur vid and the physics are extremely dope regardless so amazing job, keep up the great work!
*Stay up!*

CHARLIE-MF-BROWN
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New CARMAGEDDON powered by this engine !!! 🥰😍😎🤠😈😈😈

jebohim
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сразу видно, что автор русский, ну или с постсоц. пространства =)

transsfer
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Give a man a fish and you feed him for a

Give a man this and you entertain him for a

ExploringUndercover
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Now just add a VR player... motion tracking... size changing and blam! *Perfect*
I don't know about you guys, but I'd play it all the time cx

_If only I had VR_

xor_the_protogen
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Still seems too basic in comparison to BeamNG.Drive. As far as car wrecking physics go, tires don't pop, axles don't break out of alignment, and the cars don't crush into a pancake. This looks more like that's how wreckfest was made to be.

EdnovStormbrewer