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Houdini + Unreal Engine Car Crash
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Here's the next version of the car crash simulator I've been building - rendered in Unreal Engine! I've added more breakable parts, improved previous constraint bindings, added more constraint relationships and added a few wire solvers as well.
I've created an asset pipeline to seamlessly pass assets between software so Houdini can do the simulations and volumes while UE can do the lights, cameras, environment and car render heavy-lifting almost instantly!
I've created an asset pipeline to seamlessly pass assets between software so Houdini can do the simulations and volumes while UE can do the lights, cameras, environment and car render heavy-lifting almost instantly!
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