Fixing Glitch Pokémon Sprites

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Last time I said I wanted to fix all the glitch Pokémon sprites. How exactly, and how did I do it? It's all explained right here.

LINKS

RESOURCES

CORRECTION
An error was made (or rather, an error was not simulated properly) that caused some of the
glitch Pokémon sprites to not be decompressed correctly. The affected Pokémon are those with Pokédex numbers 161, 172, 174, 180, 187, 188, 219, 221, and 240. This includes Pokémon with internal IDs 227, 230, 231, and 240.

PATRONS
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So what you're telling me is that the real shape of glitch pokemon is impossible to be processed by the gameboy. They're literal eldritch abominations.

vaiyt
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"What if I revealed Missigno's true form" sounds like the premise for creepypasta.

jameskoch
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the 'corrected' missingno(s) actually looks like they have some sort of pokemon in it with a very weird overlay on top of it

MechanicCactuss
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this whole video feels like looking at those ink blob pictures

poepiebarbie
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13:31 I like how there's one that is absolutely massive, but also only consists of a tiny square of glitch.

narusferree
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my personal favorite is dex #248. it is literally only one tile in a huge space of 32×256 tiles.

unreal-the-ethan
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YOU CANNOT GRASP THE TRUE FORM OF MISSINGNO'S ATTACK!

sukidable
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I probably wouldn't have gone in the direction of supporting sprite placement in up to a 256x2048px area for a system with a 160x144px screen resolution, but where would the fun in that be?

MichaelPuterbaugh
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5:00 I see a shape in the fog of that completed missing no. It almost looks like a classic "who's that pokemon?" silhouette.

dend
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Conclusion: there is a lot of glitched Magnamite sprites in Pokemon

itogi
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I'm really interested in the fact that Tentacruel, Magnemite, Bulbasaur, and Bulbasaur/Human hybrid sprites turn up more or less comprehensible among the glitches by doing this, often multiple times.

RoninCatholic
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just a side note, i really appreciate the fact that you have subtitles in all of your videos. that is really helpful

makayladavis
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My personal favourite is ID number 191, found in Yellow.

This Pokémon has a sprite that’s 256x256.

Unlike most glitch Pokémon, the game tries to display the full thing. The absurd size of the sprite somehow causes the ENTIRE ROM to be copied to the RAM.

Insane.

MarthaVsHumanity
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6:23, That is due to the decompression tampering the sound bank to an invalid value. In Red/Blue, it crashes instantly, but in Yellow, it crashes when the next sound effect plays in that invalid sound bank. You can see what happens if I freeze the sound banks on my Revealed glitch Pokemon front sprite crashers video.

glitchedpokestudent
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8:47 Jesus, what is that humanoid bulbasaur abomination?!

funkie
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I really like the fact that you take time to go into such detail about how these glitches work - it’s very enjoyable and I appreciate the hard work you must be doing behind the scenes to make these videos.

AmazingJeeves
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I love how the game is so unbelievably robust that it can meaningfully interpret all sorts of random gibberish as normal pokemon that could (almost) be useable.

arthurhill
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Something about these videos is calming. Tysm for this

teilamckendry
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All I learned from this is that Missingno's true form is beyond our comprehension.

raynmanshorts
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8:43 Looks like a Yearbook for a really weird school. Tentacruel being the angsty edgy teenager that's like "whatever, I can't wait for graduation to never see this weirdos again"

cereal