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Use FBX to Export LODs from Cinema 4D to Unity
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This video provides a detailed walk through of the process of preparing your models for export and bringing them into Unity. The video begins with a discussion of Unity’s object vertex limits and how that can trip up the LOD system. This is followed with a breakdown of Unity’s specification for LOD object names. Next, the process for automatically exporting LODs is shown. Special attention is paid to two new options in the FBX Exporter: “Selection Only” and “LOD Name Suffix”. After that Unity’s LOD Bias setting is explained.
The Model used in this video is from the Artec 3D sample scans library: Napoleon 3D Model | Artec 3D
References:
Level of Detail (LOD) - Unity | Documentation
Understanding GPU Vertex Count - UnityCookie
Unity Splitting mesh into 2 parts - Unity Answers
Exceeding ‘64k’ vertex limit on objects - Unity Answers
LOD Quality Settings - Unity | Documentation