100% Efficient Alternate Fuel Layouts For Every Player in Satisfactory

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100% Efficient Alternate Fuel Layouts For Every Player in Satisfactory
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Today we're looking at all the satisfactory fuel recipes, including alternate recipes and creating layouts for you to follow alongside.
Allowing you to produce any of the fuel layouts with ease.

You can find the written guide and layouts on:

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About: Satisfactory

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!

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ALL MY MATHS IS WRONG! (Kinda) - so I confused the pure oil node (240 crude per minute) with a pure resource node (120 per min Mk1) So these layouts are PERFECT - for a normal oil node... For pure oil nodes you'll need to double each recipe. My apologies guys!

TotalXclipse
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Whenever I sink Polymer Resin I am not using for Plastic or Rubber, if I even decide to use it for it, I just set up an extra production line to create Synthetic Fabric and then Sink that. It gives over 11 times as many points, and only requires an extra refinery and water extractor.

OminousSoul
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Funny thing, the interface for clockspeed allows for the inclusion of mathematics for the setting (borrowing from the "search" calculator from the n key), because of this if you want a machine to produce at you can enter 2/3 instead (or if you want to overclock 1+(2/3) as an example for So knowing your fractions actually can make your day easier.

QuestionDeca
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Your guides were why I started watching. Good to see you bringing them back.

Falcon
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Another great vid. whenever i need a little motivation on playing because im not satisfied with my build or setup, watching 1 or 2 of your vids motivates me enouth to give it another try. i would say in terms of decorating i still have a long way ahead, mainly because it is hard to develop a own style on building and organiseing factorys.

asraiel
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I was running out of power (had 1200 MW of coal) and I did not have enough power to do Aluminum and get blenders. I absolutely did not want to do another coal power plant setup in another area. So, I tried the Diluted Portable Fuel. OMG.. Literally 10 GW of power from 2 overclocked impure oil nodes (to 250% each). Those 2 nodes put out 150 m3 each (300 total). 67 total fuel generators.. From 2 dang impure nodes.

This is so OP it's crazy. It took me 5 hours of nothing but putting down refineries, packagers and fuel generators (and of course foundations and walls). I would have never tried this method without the info so thanks.

JohnnyHughes
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What would be nice is to also see the total power production. So not just how much the generators are producing, but subtracting the power cost of the machines to get them going.

mediaportal
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As you will feed 27 fuel generators anyway it's a good idea to group them into 3x9 arrays. Each array can be feed by MK1 pipes as you only feed 1/3 of the fuel/water. Further i usually build 3x3 rafinerys with 3 feeding into their own packaging/centrifuge circle. That way you can underclock each rafinery by total_amount/number_rafs and get a more power efficient production, as production buildings scale exponential with clockspeed.
Also the clusters do look pretty cool and you can mark them on the floor or with stairs etc to make them look even cooler.

MrHaggyy
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Awesome video, I know oil can be pretty confusing, if only there was a guide on rubber and plastic production as well. Either way, good guide.

liamhalpin
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With polymer resin, at least initially, use a smart splitter to initially send it into, say, a series of three industrial containers via a smart splitter. Then send overflow into an awesome sink. Then set up plastic and rubber production when ready.

I pretty much do the same thing with plastic and rubber, that way, everything keeps flowing.

FredRated
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Why not suggest a Valve instead of a turned off pump ?

rkay.gaming
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Thanks very much. This was extremely helpful.
I quadrupled my power output per node using Diluted Fuel.
I had a very inefficient setup haha.

theiranianputin
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Resently made a settup which produses 18000 MW from 540 crude oil per minute using the heavy residual turbofuel recipe. It took 120 fuel generators and a lot of space, however i am really happy with the end result

kristofferkirkesther
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I'll make my current oil setup more efficient today, but I'll wait to upgrade it when I have the Blender unlocked: it looks so cool.

baska-
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I like to keep the Unpackager/Packager/DPF Loops independent... so that each of them makes a selfcontained circle. This way you don't have the problem that empty/water canisters start accumulating at the beginning of a manifold which can create a mess.

HenningRogge
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I'd like to see a complete setup using turbo fuel just to see how far you can bring the power production.

delhuge
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Your first setup bugged me, so I pulled out my spreadsheet. :P You mention your 7th generator is clocked at 69%, but that would produce a total power of ~1012.8MW. Instead, I think it must have been clocked at 66.6667% to produce the 1009.8MW shown in your power graph. That would match up closer with the "6.67 Gens" on your sign in front of the build.

Either way, the 7th generator really should be clocked at ~59.031% to exactly consume the 80 fuel you're refining. That would produce exactly 1000MW. Or I'm pretty sure at least.

Good video though, I like these walkthroughs. Keep 'em coming. :)

Maverick
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This video is very helpful. I am currently running 6 refineries to power 2 fuel generators off of 1 pure node out in the same location and seeing this video lets me know that I can run more than those 2 to power operations in the nearby rocky desert biome. I was nervous in thinking that that wouldn't be enough to power them, but now i can see that it is more than enough. Thank you.

Basspounder
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If you want packaged fuel you can set the refinery to generate plastic, then turn the plastic into containers, fill the containers with water, and finally use the diluted heavy oil residue in the refinery

wyattr
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Nice Guide!

Personally, I prefer to balance the clock speed across all the refineries and blenders to get an even underclock nowadays 😏

KnHawke