How graphics works? Render pipeline explained. Example OpenGL + Defold

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Do you want to create breathtaking visual effects? Photrealistic or stylized games? You need to dig into how rendering works!

But don't worry - I tried to make a crazy thing in this video - explain as much about Rendering as I can in possibly most simple words!

Let me know if I managed to help you dive into a fascinating world of computer graphics.

The video explains mainly OpenGL workflow and utilises a Defold as a perfect example of a game engine running on OpenGL (but ont only! - so we'll talk a little about Vulkan and WebGL)

Defold project from cover image is from Dragosha!

Like, subscribe and comment! And if you want to support me financially to spent more time on those videos I have:

Best Regards,
Paweł
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you forgot to say: What a day to be alive!

iDorito
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The production quality of your videos is outstanding! They are informative and engaging to watch. Simply amazing! I'm impressed

AlexeyGulev
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I appriecieate the effort you've put into visual presentation in the video. Clear and fancy.

orange_blossom
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For me while learning defold I found rendering a bit hard but now I understand a little bit how it works thanks

ourabig
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absolutely incredible work on this dude

jakeschroeder
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omg thats amazing! This should be pinned in the forums or somewhere else, this whole channel is a bless upon us defolders! Great work dude!!!

aronimo
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That's really good. Keep it up man

ceo-s
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waiting for new one! i like when pieces come together

Qzma
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It's true that Defold takes care pretty good care of all of this stuff (at least for the incredibly simple experiments I've done in Defold so far).
But this is a very interesting video. I have created another material for rendering another GUI behind the game object, because I have a few visual effects that I create using GUI nodes (that was the easiest way to do things for me). Thanks for the video!

joshy_j_
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Nice video. You sound like the guy from Two Minute Papers

GhostkillerPlaysMC
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Really great video for better understanding, thanks!
Q: So if there is no explicit camera the viewport coordinates internally are taken as projection?

jugibur